joyful/internal/mappingrules/matching.go
2025-07-04 01:17:05 -04:00

152 lines
3.8 KiB
Go

package mappingrules
import (
"slices"
"git.annabunches.net/annabunches/joyful/internal/logger"
"github.com/holoplot/go-evdev"
)
func (rule *MappingRuleBase) OutputName() string {
return rule.Output.DeviceName
}
func (rule *MappingRuleBase) modeCheck(mode *string) bool {
if len(rule.Modes) == 1 && rule.Modes[0] == "*" {
return true
}
return slices.Contains(rule.Modes, *mode)
}
// eventFromTarget creates an outputtable event from a RuleTarget
func eventFromTarget(output RuleTarget, value int32, mode *string) *evdev.InputEvent {
// TODO: this could perhaps use some sort of multiclassing... then again, maybe this is fine?
if len(output.ModeSelect) > 0 {
if value == 0 {
return nil
}
index := 0
if currentMode := slices.Index(output.ModeSelect, *mode); currentMode != -1 {
// find the next mode
index = (currentMode + 1) % len(output.ModeSelect)
}
*mode = output.ModeSelect[index]
logger.Logf("Mode changed to '%s'", *mode)
return nil
}
return &evdev.InputEvent{
Type: output.Type,
Code: output.Code,
Value: value,
}
}
// valueFromTarget determines the value to output from an input specification,given a RuleTarget's constraints
func valueFromTarget(rule RuleTarget, event *evdev.InputEvent) int32 {
// how we process inverted rules depends on the event type
value := event.Value
if rule.Inverted {
switch rule.Type {
case evdev.EV_KEY:
if value == 0 {
value = 1
} else {
value = 0
}
case evdev.EV_ABS:
logger.Logf("STUB: Inverting axes is not yet implemented.")
default:
logger.Logf("Inverted rule for unknown event type '%d'. Not inverting value", event.Type)
}
}
return value
}
func (rule *SimpleMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
if device != rule.Input.Device ||
event.Code != rule.Input.Code {
return nil
}
return eventFromTarget(rule.Output, valueFromTarget(rule.Input, event), mode)
}
func (rule *ComboMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
// Check each of the inputs, and if we find a match, proceed
var match *RuleTarget
for _, input := range rule.Inputs {
if device == input.Device &&
event.Code == input.Code {
match = &input
}
}
if match == nil {
return nil
}
// Get the value and add/subtract it from State
inputValue := valueFromTarget(*match, event)
oldState := rule.State
if inputValue == 0 {
rule.State = max(rule.State-1, 0)
}
if inputValue == 1 {
rule.State++
}
targetState := len(rule.Inputs)
if oldState == targetState-1 && rule.State == targetState {
return eventFromTarget(rule.Output, 1, mode)
}
if oldState == targetState && rule.State == targetState-1 {
return eventFromTarget(rule.Output, 0, mode)
}
return nil
}
func (rule *LatchedMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
if device != rule.Input.Device ||
event.Code != rule.Input.Code ||
valueFromTarget(rule.Input, event) == 0 {
return nil
}
// Input is pressed, so toggle state and emit event
var value int32
rule.State = !rule.State
if rule.State {
value = 1
} else {
value = 0
}
return eventFromTarget(rule.Output, value, mode)
}
func (rule *ProportionalAxisMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
// STUB
return nil
}
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
// to emit an event.
func (rule *ProportionalAxisMappingRule) TimerEvent() *evdev.InputEvent {
// STUB
return nil
}