joyful/internal/mappingrules/mapping_rule_axis_to_relaxis.go
Anna Rose Wiggins 8d2b15a7c8 Move initialization code closer to the appropriate structs. (#17)
Reviewed-on: #17
Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
2025-08-12 00:57:11 +00:00

104 lines
3 KiB
Go

package mappingrules
import (
"time"
"git.annabunches.net/annabunches/joyful/internal/configparser"
"github.com/holoplot/go-evdev"
"github.com/jonboulle/clockwork"
)
// TODO: add tests
// MappingRuleAxisToRelaxis represents a rule that converts an axis input into a (potentially repeating)
// relative axis output. This is most commonly used to generate mouse output events
type MappingRuleAxisToRelaxis struct {
MappingRuleBase
Input *RuleTargetAxis
Output *RuleTargetRelaxis
RepeatRateMin int
RepeatRateMax int
Increment int32
nextEvent time.Duration
lastEvent time.Time
clock clockwork.Clock
}
func NewMappingRuleAxisToRelaxis(ruleConfig configparser.RuleConfigAxisToRelaxis,
pDevs map[string]Device,
vDevs map[string]Device,
base MappingRuleBase) (*MappingRuleAxisToRelaxis, error) {
input, err := NewRuleTargetAxisFromConfig(ruleConfig.Input, pDevs)
if err != nil {
return nil, err
}
output, err := NewRuleTargetRelaxisFromConfig(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return &MappingRuleAxisToRelaxis{
MappingRuleBase: base,
Input: input,
Output: output,
RepeatRateMin: ruleConfig.RepeatRateMin,
RepeatRateMax: ruleConfig.RepeatRateMax,
Increment: int32(ruleConfig.Increment),
lastEvent: time.Now(),
nextEvent: NoNextEvent,
clock: clockwork.NewRealClock(),
}, nil
}
func (rule *MappingRuleAxisToRelaxis) MatchEvent(
device Device,
event *evdev.InputEvent,
mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) ||
!rule.Input.MatchEventDeviceAndCode(device, event) {
return nil, nil
}
// If we're inside the deadzone, unset the next event
if rule.Input.InDeadZone(event.Value) {
rule.nextEvent = NoNextEvent
return nil, nil
}
// If we aren't repeating, we trigger the event immediately
// TODO: this still needs the pressed parameter...
if rule.RepeatRateMin == 0 || rule.RepeatRateMax == 0 {
rule.nextEvent = time.Millisecond
return nil, nil
}
// use the axis value and the repeat rate to set a target time until the next event
strength := 1.0 - rule.Input.GetAxisStrength(event.Value)
rate := int64(LerpInt(rule.RepeatRateMax, rule.RepeatRateMin, strength))
rule.nextEvent = time.Duration(rate * int64(time.Millisecond))
return nil, nil
}
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
// to emit an event.
func (rule *MappingRuleAxisToRelaxis) TimerEvent() *evdev.InputEvent {
// This indicates that we should not emit another event
if rule.nextEvent == NoNextEvent {
rule.lastEvent = rule.clock.Now()
return nil
}
if rule.clock.Now().Compare(rule.lastEvent.Add(rule.nextEvent)) > -1 {
rule.lastEvent = rule.clock.Now()
return rule.Output.CreateEvent(rule.Increment, nil)
}
return nil
}
func (rule *MappingRuleAxisToRelaxis) GetOutputDevice() *evdev.InputDevice {
return rule.Output.Device.(*evdev.InputDevice)
}