joyful/internal/mappingrules/matching.go

104 lines
2.5 KiB
Go

package mappingrules
import (
"slices"
"github.com/holoplot/go-evdev"
)
func (rule *MappingRuleBase) OutputName() string {
return rule.Output.GetDeviceName()
}
func (rule *MappingRuleBase) modeCheck(mode *string) bool {
if len(rule.Modes) == 1 && rule.Modes[0] == "*" {
return true
}
return slices.Contains(rule.Modes, *mode)
}
func (rule *SimpleMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
if device != rule.Input.GetDevice() ||
event.Code != rule.Input.GetCode() {
return nil
}
return rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
}
func (rule *ComboMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
// Check each of the inputs, and if we find a match, proceed
var match RuleTarget
for _, input := range rule.Inputs {
if device == input.GetDevice() &&
event.Code == input.GetCode() {
match = input
}
}
if match == nil {
return nil
}
// Get the value and add/subtract it from State
inputValue := match.NormalizeValue(event.Value)
oldState := rule.State
if inputValue == 0 {
rule.State = max(rule.State-1, 0)
}
if inputValue == 1 {
rule.State++
}
targetState := len(rule.Inputs)
if oldState == targetState-1 && rule.State == targetState {
return rule.Output.CreateEvent(1, mode)
}
if oldState == targetState && rule.State == targetState-1 {
return rule.Output.CreateEvent(0, mode)
}
return nil
}
func (rule *LatchedMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
if !rule.MappingRuleBase.modeCheck(mode) {
return nil
}
if device != rule.Input.GetDevice() ||
event.Code != rule.Input.GetCode() ||
rule.Input.NormalizeValue(event.Value) == 0 {
return nil
}
// Input is pressed, so toggle state and emit event
var value int32
rule.State = !rule.State
if rule.State {
value = 1
} else {
value = 0
}
return rule.Output.CreateEvent(value, mode)
}
func (rule *ProportionalAxisMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent {
// STUB
return nil
}
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
// to emit an event.
func (rule *ProportionalAxisMappingRule) TimerEvent() *evdev.InputEvent {
// STUB
return nil
}