Reviewed-on: #14 Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
184 lines
5.6 KiB
Go
184 lines
5.6 KiB
Go
package main
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import (
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"context"
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"fmt"
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"os"
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"strings"
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"sync"
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"github.com/holoplot/go-evdev"
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flag "github.com/spf13/pflag"
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"git.annabunches.net/annabunches/joyful/internal/config"
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"git.annabunches.net/annabunches/joyful/internal/logger"
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"git.annabunches.net/annabunches/joyful/internal/mappingrules"
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"git.annabunches.net/annabunches/joyful/internal/virtualdevice"
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)
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func getConfigDir(dir string) string {
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configDir := strings.ReplaceAll(dir, "~", "${HOME}")
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return os.ExpandEnv(configDir)
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}
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func readConfig(configDir string) *config.ConfigParser {
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parser := &config.ConfigParser{}
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err := parser.Parse(configDir)
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logger.FatalIfError(err, "Failed to parse config")
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return parser
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}
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func initVirtualBuffers(config *config.ConfigParser) (map[string]*virtualdevice.EventBuffer, map[*evdev.InputDevice]*virtualdevice.EventBuffer) {
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vDevices := config.CreateVirtualDevices()
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if len(vDevices) == 0 {
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logger.Log("Warning: no virtual devices found in configuration. No rules will work.")
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}
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vBuffersByName := make(map[string]*virtualdevice.EventBuffer)
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vBuffersByDevice := make(map[*evdev.InputDevice]*virtualdevice.EventBuffer)
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for name, device := range vDevices {
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vBuffersByName[name] = virtualdevice.NewEventBuffer(device)
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vBuffersByDevice[device] = vBuffersByName[name]
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}
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return vBuffersByName, vBuffersByDevice
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}
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// Extracts the evdev devices from a list of virtual buffers and returns them.
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func getVirtualDevices(buffers map[string]*virtualdevice.EventBuffer) map[string]*evdev.InputDevice {
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devices := make(map[string]*evdev.InputDevice)
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for name, buffer := range buffers {
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devices[name] = buffer.Device.(*evdev.InputDevice)
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}
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return devices
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}
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func initPhysicalDevices(config *config.ConfigParser) map[string]*evdev.InputDevice {
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pDeviceMap := config.ConnectPhysicalDevices()
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if len(pDeviceMap) == 0 {
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logger.Log("Warning: no physical devices found in configuration. No rules will work.")
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}
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return pDeviceMap
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}
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func main() {
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// parse command-line
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var configFlag string
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flag.BoolVarP(&logger.IsDebugMode, "debug", "d", false, "Output very verbose debug messages.")
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flag.StringVarP(&configFlag, "config", "c", "~/.config/joyful", "Directory to read configuration from.")
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ttsOps := addTTSFlags()
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flag.Parse()
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// parse configs
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configDir := getConfigDir(configFlag)
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config := readConfig(configDir)
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// initialize TTS
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tts, err := newTTS(ttsOps)
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logger.LogIfError(err, "Failed to initialize TTS")
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// Initialize virtual devices with event buffers
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vBuffersByName, vBuffersByDevice := initVirtualBuffers(config)
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// Initialize physical devices
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pDevices := initPhysicalDevices(config)
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// Load the rules
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rules, eventChannel, cancel, wg := loadRules(config, pDevices, getVirtualDevices(vBuffersByName))
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// initialize the mode variable
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mode := config.GetModes()[0]
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// initialize TTS phrases for modes
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for _, m := range config.GetModes() {
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tts.AddMessage(m)
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logger.LogDebugf("Added TTS message '%s'", m)
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}
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fmt.Println("Joyful Running! Press Ctrl+C to quit. Press Enter to reload rules.")
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if len(config.GetModes()) > 1 {
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logger.Logf("Initial mode set to '%s'", mode)
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}
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for {
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lastMode := mode
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// Get an event (blocks if necessary)
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channelEvent := <-eventChannel
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switch channelEvent.Type {
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case ChannelEventInput:
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switch channelEvent.Event.Type {
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case evdev.EV_SYN:
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// We've received a SYN_REPORT, so now we send all pending events; since SYN_REPORTs
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// might come from multiple input devices, we'll always flush, just to be sure.
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for _, buffer := range vBuffersByName {
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buffer.SendEvents()
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}
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case evdev.EV_KEY, evdev.EV_ABS:
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// We have a matchable event type. Check all the events
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for _, rule := range rules {
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device, outputEvent := rule.MatchEvent(channelEvent.Device, channelEvent.Event, &mode)
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if device == nil || outputEvent == nil {
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continue
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}
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vBuffersByDevice[device].AddEvent(outputEvent)
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}
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}
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case ChannelEventTimer:
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// Timer events give us the device and event to use directly
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vBuffersByDevice[channelEvent.Device].AddEvent(channelEvent.Event)
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// If we get a timer event, flush the output device buffer immediately
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vBuffersByDevice[channelEvent.Device].SendEvents()
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case ChannelEventReload:
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// stop existing channels
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fmt.Println("Reloading rules.")
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cancel()
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fmt.Println("Waiting for existing listeners to exit. Provide input from each of your devices.")
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wg.Wait()
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fmt.Println("Listeners exited. Parsing config.")
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config := readConfig(configDir) // reload the config
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rules, eventChannel, cancel, wg = loadRules(config, pDevices, getVirtualDevices(vBuffersByName))
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fmt.Println("Config re-loaded. Only rule changes applied. Device and Mode changes require restart.")
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}
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if lastMode != mode && tts != nil {
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tts.Say(mode)
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}
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}
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}
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func loadRules(
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config *config.ConfigParser,
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pDevices map[string]*evdev.InputDevice,
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vDevices map[string]*evdev.InputDevice) ([]mappingrules.MappingRule, <-chan ChannelEvent, func(), *sync.WaitGroup) {
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var wg sync.WaitGroup
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eventChannel := make(chan ChannelEvent, 1000)
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ctx, cancel := context.WithCancel(context.Background())
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// Initialize rules
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rules := config.BuildRules(pDevices, vDevices)
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logger.Logf("Created %d mapping rules.", len(rules))
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// start listening for events on devices and timers
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for _, device := range pDevices {
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wg.Add(1)
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go eventWatcher(device, eventChannel, ctx, &wg)
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}
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timerCount := 0
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for _, rule := range rules {
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if timedRule, ok := rule.(mappingrules.TimedEventEmitter); ok {
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wg.Add(1)
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go timerWatcher(timedRule, eventChannel, ctx, &wg)
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timerCount++
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}
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}
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logger.Logf("Registered %d timers.", timerCount)
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go consoleWatcher(eventChannel)
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return rules, eventChannel, cancel, &wg
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}
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