Basic hat support. #20

Merged
anna merged 5 commits from hats into main 2025-09-15 17:55:55 +00:00
8 changed files with 134 additions and 13 deletions
Showing only changes of commit fce8888c77 - Show all commits

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@ -70,6 +70,17 @@ rules:
device: main
axis: RZ
# Hat mapping. Hats are technically an axis, but only output -1, 0, or 1, so we don't normalize
# them to an output range, we just pass them through mostly unmodified
- type: hat
input:
device: flightstick
inverted: true # hats do support inversion. As with other rule types, this only has an effect on *inputs*.
hat: hat0x # a typical joystick hat actually has 2 hat axes: x and y
output:
device: main
hat: hat0x
# Straightforward button mapping
- type: button
input:
@ -111,8 +122,9 @@ rules:
input:
device: flightstick
axis: ABS_RY # This axis commonly represents thumbsticks
deadzone_start: 0
deadzone_end: 30000
deadzones:
- start: 0
end: 30000
output:
device: main
button: BTN_BASE4
@ -129,8 +141,9 @@ rules:
input:
device: flightstick
axis: ABS_Z
deadzone_start: 0
deadzone_end: 500
deadzones:
- start: 0
end: 500
output:
device: mouse
button: REL_WHEEL

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@ -48,6 +48,7 @@ All `rules` must have a `type` parameter. Valid values for this parameter are:
* `axis-combined` - a mapping that combines 2 input axes into a single output axis.
* `axis-to-button` - causes an axis input to produce a button output. This can be repeated with variable speed proportional to the axis' input value
* `axis-to-relaxis` - like axis-to-button, but produces a "relative axis" output value. This is useful for simulating mouse scrollwheel and movement events.
* `hat` - a special type of axis with ternary output. Each joystick hat will typically be 2 hat axes named `ABS_HAT0X` / `ABS_HAT0Y`, where the `0` is an index between 0 - 3. So for a typical hat you would define 2 `hat` rules.
Configuration options for each rule type vary. See [examples/ruletypes.yml](examples/ruletypes.yml) for an example of each type with all options specified.

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@ -31,3 +31,9 @@ type RuleTargetConfigRelaxis struct {
type RuleTargetConfigModeSelect struct {
Modes []string
}
type RuleTargetConfigHat struct {
Device string
Hat string
Inverted bool
}

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@ -40,6 +40,11 @@ type RuleConfigAxis struct {
Output RuleTargetConfigAxis
}
type RuleConfigHat struct {
Input RuleTargetConfigHat
Output RuleTargetConfigHat
}
type RuleConfigAxisCombined struct {
InputLower RuleTargetConfigAxis `yaml:"input_lower,omitempty"`
InputUpper RuleTargetConfigAxis `yaml:"input_upper,omitempty"`

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@ -22,9 +22,6 @@ type RuleTarget interface {
// (e.g., inverting the value if Inverted == true)
NormalizeValue(int32) int32
// MatchEvent returns true if the provided device and input event are a match for this rule target
ValidateEvent(*evdev.InputDevice, *evdev.InputEvent) bool
// CreateEvent creates an event that can be emitted on a virtual device.
// For RuleTargetModeSelect, this method modifies the active mode and returns nil.
//
@ -35,6 +32,7 @@ type RuleTarget interface {
// for most implementations.
CreateEvent(int32, *string) *evdev.InputEvent
// MatchEvent returns true if the provided device and input event are a match for this rule target
MatchEvent(device Device, event *evdev.InputEvent) bool
}

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@ -0,0 +1,45 @@
package mappingrules
import (
"git.annabunches.net/annabunches/joyful/internal/configparser"
"github.com/holoplot/go-evdev"
)
// A Simple Mapping Rule can map a button to a button or an axis to an axis.
type MappingRuleHat struct {
MappingRuleBase
Input *RuleTargetHat
Output *RuleTargetHat
}
func NewMappingRuleHat(ruleConfig configparser.RuleConfigHat,
pDevs map[string]Device,
vDevs map[string]Device,
base MappingRuleBase) (*MappingRuleHat, error) {
input, err := NewRuleTargetHatFromConfig(ruleConfig.Input, pDevs)
if err != nil {
return nil, err
}
output, err := NewRuleTargetHatFromConfig(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return &MappingRuleHat{
MappingRuleBase: base,
Input: input,
Output: output,
}, nil
}
func (rule *MappingRuleHat) MatchEvent(device Device, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) ||
!rule.Input.MatchEvent(device, event) {
return nil, nil
}
// The cast here is safe because the interface is only ever different for unit tests
return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
}

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@ -0,0 +1,53 @@
package mappingrules
import (
"fmt"
"git.annabunches.net/annabunches/joyful/internal/configparser"
"git.annabunches.net/annabunches/joyful/internal/eventcodes"
"github.com/holoplot/go-evdev"
)
type RuleTargetHat struct {
Device Device
Hat evdev.EvCode
Inverted bool
}
func NewRuleTargetHatFromConfig(config configparser.RuleTargetConfigHat, devs map[string]Device) (*RuleTargetHat, error) {
dev, ok := devs[config.Device]
if !ok {
return nil, fmt.Errorf("device '%s' not found", config.Device)
}
code, err := eventcodes.ParseCode(config.Hat, eventcodes.CodePrefixAxis)
if err != nil {
return nil, err
}
return &RuleTargetHat{
Device: dev,
Hat: code,
Inverted: config.Inverted,
}, nil
}
func (target *RuleTargetHat) NormalizeValue(value int32) int32 {
if !target.Inverted {
return value
}
return value * -1
}
func (target *RuleTargetHat) CreateEvent(value int32, _ *string) *evdev.InputEvent {
return &evdev.InputEvent{
Type: evdev.EV_ABS,
Code: target.Hat,
Value: value,
}
}
func (target *RuleTargetHat) MatchEvent(device Device, event *evdev.InputEvent) bool {
return device == target.Device && event.Code == target.Hat
}

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@ -10,13 +10,13 @@ Joyful is ideal for Linux gamers who enjoy space and flight sims and miss the fe
### Current Features
* Create virtual devices with up to 8 axes and 74 buttons.
* Create virtual devices with up to 8 axes, 4 hats, and 74 buttons.
* Flexible rule system that allows several different types of rules, including:
* Simple 1:1 mappings of buttons and axes: Button1 -> VirtualButtonA
* Simple 1:1 mappings of buttons, axes, and hats: Button1 -> VirtualButtonA
* Combination mappings: Button1 + Button2 -> VirtualButtonA
* "Split" axis mapping: map sections of an axis to different outputs using deadzones.
* "Combined" axis mapping: map two physical axes to one virtual axis.
* Axis -> button mapping with optional "proportional" repeat speed (i.e. repeat faster as the axis is engaged further)
* Axis -> Button mapping with optional "proportional" repeat speed (i.e. repeat faster as the axis is engaged further)
* Axis -> Relative Axis mapping, for converting a joystick axis to mouse movement and scrollwheel events.
* Define keyboard, mouse, and gamepad outputs in addition to joysticks.
* Configure per-rule configurable deadzones for axes, with multiple ways to specify deadzones.
@ -27,10 +27,10 @@ Joyful is ideal for Linux gamers who enjoy space and flight sims and miss the fe
* Macros - have a single input produce a sequence of button presses with configurable pauses.
* Sequence combos - Button1, Button2, Button3 -> VirtualButtonA
* Hat support
* HIDRAW support for more button options.
* Hat -> Button and Button -> Hat support.
* HIDRAW support for more button options
* Sensitivity Curves?
* Packaged builds non-Arch distributions.
* Packaged builds for non-Arch distributions.
## Configure