Support keyboard buttons and add presets. #14
7 changed files with 313 additions and 30 deletions
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@ -1,19 +1,7 @@
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devices:
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- name: primary
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type: virtual
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num_axes: 6
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buttons:
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- BTN_EAST
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- BTN_SOUTH
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- BTN_NORTH
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- BTN_WEST
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- BTN_TL
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- BTN_TR
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- BTN_SELECT
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- BTN_START
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- BTN_MODE
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- BTN_THUMBL
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- BTN_THUMBR
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preset: gamepad
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- name: right-stick
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type: physical
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device_name: VIRPIL Controls 20220407 R-VPC Stick MT-50CM2
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@ -1,5 +1,5 @@
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## joystick -> gamepad mapping
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This is an incomplete example for mapping dual flightsticks (Virpil Constellation Alphas) to gamepad outputs, to support dual-joystick play in games that expect a console-style gamepad. This has been tested on Steam, and it successfully recognizes this as a gamepad.
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This is an incomplete example for mapping dual flightsticks (Virpil Constellation Alphas) to gamepad outputs, to support dual-joystick play in games that expect a console-style gamepad. This has been tested on Outer Wilds running in Steam.
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Not every possible input is mapped here, this is just a somewhat minimal example.
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@ -1,18 +1,13 @@
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devices:
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- name: primary
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type: virtual
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num_buttons: 74
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num_axes: 8
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preset: joystick
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- name: secondary
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type: virtual
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num_buttons: 74
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num_axes: 3
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preset: joystick
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- name: mouse
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type: virtual
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num_buttons: 0
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num_axes: 0
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rel_axes:
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- REL_WHEEL
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preset: mouse
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- name: right-stick
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type: physical
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device_name: VIRPIL Controls 20220407 R-VPC Stick MT-50CM2
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@ -2,7 +2,7 @@
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Configuration is divided into three sections: `devices`, `modes`, and `rules`. Each yaml file can have any number of these sections; joyful will combine the configuration from all files at runtime.
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### Device configuration
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## Device configuration
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Each entry in `devices` must have a couple of parameters:
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@ -15,16 +15,17 @@ Each entry in `devices` must have a couple of parameters:
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`virtual` devices can additionally define these parameters:
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* `preset` - Can be `joystick`, `gamepad`, `mouse`, or `keyboard`, and will configure the virtual device to look like and emit an appropriate set of outputs based on the name. For exactly which axes and buttons are defined for each type, see the `Capabilities` values in [internal/config/variables.go](internal/config/variables.go).
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* `buttons` or `num_buttons` - Either a list of explicit buttons or a number of buttons to create. (max 74 buttons) Linux-native games may not recognize all buttons created by Joyful.
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* `axes` or `num_axes` - An explicit list of `ABS_` axes or a number to create.
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* `relative_axes` or `num_relative_axes` - As above, but for `REL_` axes.
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A couple of additional notes on virtual devices:
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* For all 3 of the above options, an explicit list will override the `num_` parameters if both are present.
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* Some environments will only register mouse events if the device *only* supports mouse-like events, so it can be useful to isolate your `relative_axes` to their own virtual device and explicitly define the axes.
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* For all 3 of the above options, there is a priority order. If you specify a `preset`, it will be used ignoring any other settings. An explicit list will override the corresponding `num_` parameter.
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* Some environments/applications are prescriptive about what combinations make sense; for example, they will only register mouse events if the device *only* supports mouse-like events. The `presets` attempt to take this into account. If you are defining capabilities manually and attempt to mix and match button codes, you may also run into this problem.
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### Rules configuration
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## Rules configuration
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All `rules` must have a `type` parameter. Valid values for this parameter are:
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@ -23,10 +23,25 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
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}
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name := fmt.Sprintf("joyful-%s", deviceConfig.Name)
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capabilities := map[evdev.EvType][]evdev.EvCode{
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evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
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evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
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evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
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var capabilities map[evdev.EvType][]evdev.EvCode
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// todo: add tests for presets
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switch deviceConfig.Preset {
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case DevicePresetGamepad:
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capabilities = CapabilitiesPresetGamepad
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case DevicePresetKeyboard:
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capabilities = CapabilitiesPresetKeyboard
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case DevicePresetJoystick:
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capabilities = CapabilitiesPresetJoystick
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case DevicePresetMouse:
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capabilities = CapabilitiesPresetMouse
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default:
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capabilities = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
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evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
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evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
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}
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}
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device, err := evdev.CreateDevice(
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@ -20,6 +20,7 @@ type DeviceConfig struct {
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Type string `yaml:"type"`
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DeviceName string `yaml:"device_name,omitempty"`
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Uuid string `yaml:"uuid,omitempty"`
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Preset string `yaml:"preset,omitempty"`
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NumButtons int `yaml:"num_buttons,omitempty"`
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NumAxes int `yaml:"num_axes,omitempty"`
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NumRelativeAxes int `yaml:"num_rel_axes"`
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@ -8,6 +8,11 @@ const (
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DeviceTypePhysical = "physical"
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DeviceTypeVirtual = "virtual"
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DevicePresetKeyboard = "keyboard"
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DevicePresetGamepad = "gamepad"
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DevicePresetJoystick = "joystick"
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DevicePresetMouse = "mouse"
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RuleTypeButton = "button"
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RuleTypeButtonCombo = "button-combo"
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RuleTypeLatched = "button-latched"
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@ -103,3 +108,281 @@ var (
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evdev.EvCode(0x2ff),
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}
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)
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// Device Presets
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var (
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CapabilitiesPresetGamepad = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_ABS: {
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evdev.ABS_X,
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evdev.ABS_Y,
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evdev.ABS_Z,
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evdev.ABS_RX,
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evdev.ABS_RY,
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evdev.ABS_RZ,
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evdev.ABS_HAT0X,
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evdev.ABS_HAT0Y,
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},
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evdev.EV_KEY: {
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evdev.BTN_NORTH, // Xbox 'X', Playstation 'Square'
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evdev.BTN_SOUTH, // Xbox 'A', Plastation 'X'
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evdev.BTN_WEST, // Xbox 'Y', Playstation 'Triangle'
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evdev.BTN_EAST, // Xbox 'B', Playstation 'O'
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evdev.BTN_THUMBL,
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evdev.BTN_THUMBR,
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evdev.BTN_TL,
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evdev.BTN_TR,
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evdev.BTN_SELECT,
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evdev.BTN_START,
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evdev.BTN_MODE,
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},
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}
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CapabilitiesPresetJoystick = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_ABS: {
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evdev.ABS_X,
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evdev.ABS_Y,
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evdev.ABS_Z,
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evdev.ABS_RX,
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evdev.ABS_RY,
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evdev.ABS_RZ,
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evdev.ABS_THROTTLE, // Also called "Slider" or "Slider1"
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evdev.ABS_RUDDER, // Also called "Dial", "Slider2", or "RSlider"
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},
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evdev.EV_KEY: {
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evdev.BTN_TRIGGER,
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evdev.BTN_THUMB,
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evdev.BTN_THUMB2,
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evdev.BTN_TOP,
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evdev.BTN_TOP2,
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evdev.BTN_PINKIE,
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evdev.BTN_BASE,
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evdev.BTN_BASE2,
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evdev.BTN_BASE3,
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evdev.BTN_BASE4,
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evdev.BTN_BASE5,
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evdev.BTN_BASE6,
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evdev.EvCode(0x12c), // decimal 300
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evdev.EvCode(0x12d), // decimal 301
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evdev.EvCode(0x12e), // decimal 302
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evdev.BTN_DEAD,
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evdev.BTN_TRIGGER_HAPPY1,
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evdev.BTN_TRIGGER_HAPPY2,
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evdev.BTN_TRIGGER_HAPPY3,
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evdev.BTN_TRIGGER_HAPPY4,
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evdev.BTN_TRIGGER_HAPPY5,
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evdev.BTN_TRIGGER_HAPPY6,
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evdev.BTN_TRIGGER_HAPPY7,
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evdev.BTN_TRIGGER_HAPPY8,
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evdev.BTN_TRIGGER_HAPPY9,
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evdev.BTN_TRIGGER_HAPPY10,
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evdev.BTN_TRIGGER_HAPPY11,
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evdev.BTN_TRIGGER_HAPPY12,
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evdev.BTN_TRIGGER_HAPPY13,
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evdev.BTN_TRIGGER_HAPPY14,
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evdev.BTN_TRIGGER_HAPPY15,
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evdev.BTN_TRIGGER_HAPPY16,
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evdev.BTN_TRIGGER_HAPPY17,
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evdev.BTN_TRIGGER_HAPPY18,
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evdev.BTN_TRIGGER_HAPPY19,
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evdev.BTN_TRIGGER_HAPPY20,
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evdev.BTN_TRIGGER_HAPPY21,
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evdev.BTN_TRIGGER_HAPPY22,
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evdev.BTN_TRIGGER_HAPPY23,
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evdev.BTN_TRIGGER_HAPPY24,
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evdev.BTN_TRIGGER_HAPPY25,
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evdev.BTN_TRIGGER_HAPPY26,
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evdev.BTN_TRIGGER_HAPPY27,
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evdev.BTN_TRIGGER_HAPPY28,
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evdev.BTN_TRIGGER_HAPPY29,
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evdev.BTN_TRIGGER_HAPPY30,
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evdev.BTN_TRIGGER_HAPPY31,
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evdev.BTN_TRIGGER_HAPPY32,
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evdev.BTN_TRIGGER_HAPPY33,
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evdev.BTN_TRIGGER_HAPPY34,
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evdev.BTN_TRIGGER_HAPPY35,
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evdev.BTN_TRIGGER_HAPPY36,
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evdev.BTN_TRIGGER_HAPPY37,
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evdev.BTN_TRIGGER_HAPPY38,
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evdev.BTN_TRIGGER_HAPPY39,
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evdev.BTN_TRIGGER_HAPPY40,
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evdev.EvCode(0x2e8),
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evdev.EvCode(0x2e9),
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evdev.EvCode(0x2f0),
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evdev.EvCode(0x2f1),
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evdev.EvCode(0x2f2),
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evdev.EvCode(0x2f3),
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evdev.EvCode(0x2f4),
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evdev.EvCode(0x2f5),
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evdev.EvCode(0x2f6),
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evdev.EvCode(0x2f7),
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evdev.EvCode(0x2f8),
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evdev.EvCode(0x2f9),
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evdev.EvCode(0x2fa),
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evdev.EvCode(0x2fb),
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evdev.EvCode(0x2fc),
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evdev.EvCode(0x2fd),
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evdev.EvCode(0x2fe),
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evdev.EvCode(0x2ff),
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},
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}
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CapabilitiesPresetKeyboard = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_KEY: {
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evdev.KEY_ESC,
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evdev.KEY_1,
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evdev.KEY_2,
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evdev.KEY_3,
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evdev.KEY_4,
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evdev.KEY_5,
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evdev.KEY_6,
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evdev.KEY_7,
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evdev.KEY_8,
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evdev.KEY_9,
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evdev.KEY_0,
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evdev.KEY_MINUS,
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evdev.KEY_EQUAL,
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evdev.KEY_BACKSPACE,
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evdev.KEY_TAB,
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evdev.KEY_Q,
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evdev.KEY_W,
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evdev.KEY_E,
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evdev.KEY_R,
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evdev.KEY_T,
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evdev.KEY_Y,
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evdev.KEY_U,
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evdev.KEY_I,
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evdev.KEY_O,
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evdev.KEY_P,
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evdev.KEY_LEFTBRACE,
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evdev.KEY_RIGHTBRACE,
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evdev.KEY_ENTER,
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evdev.KEY_LEFTCTRL,
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evdev.KEY_A,
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evdev.KEY_S,
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evdev.KEY_D,
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evdev.KEY_F,
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evdev.KEY_G,
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evdev.KEY_H,
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evdev.KEY_J,
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evdev.KEY_K,
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evdev.KEY_L,
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evdev.KEY_SEMICOLON,
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evdev.KEY_APOSTROPHE,
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evdev.KEY_GRAVE,
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evdev.KEY_LEFTSHIFT,
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evdev.KEY_BACKSLASH,
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evdev.KEY_Z,
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evdev.KEY_X,
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evdev.KEY_C,
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evdev.KEY_V,
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evdev.KEY_B,
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evdev.KEY_N,
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evdev.KEY_M,
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evdev.KEY_COMMA,
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evdev.KEY_DOT,
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evdev.KEY_SLASH,
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evdev.KEY_RIGHTSHIFT,
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evdev.KEY_KPASTERISK,
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evdev.KEY_LEFTALT,
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evdev.KEY_SPACE,
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evdev.KEY_CAPSLOCK,
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evdev.KEY_F1,
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evdev.KEY_F2,
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evdev.KEY_F3,
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evdev.KEY_F4,
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evdev.KEY_F5,
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evdev.KEY_F6,
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evdev.KEY_F7,
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evdev.KEY_F8,
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evdev.KEY_F9,
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evdev.KEY_F10,
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evdev.KEY_NUMLOCK,
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evdev.KEY_SCROLLLOCK,
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evdev.KEY_KP7,
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evdev.KEY_KP8,
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evdev.KEY_KP9,
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evdev.KEY_KPMINUS,
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evdev.KEY_KP4,
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evdev.KEY_KP5,
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evdev.KEY_KP6,
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evdev.KEY_KPPLUS,
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evdev.KEY_KP1,
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evdev.KEY_KP2,
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evdev.KEY_KP3,
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evdev.KEY_KP0,
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evdev.KEY_KPDOT,
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evdev.KEY_ZENKAKUHANKAKU,
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evdev.KEY_102ND,
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evdev.KEY_F11,
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evdev.KEY_F12,
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evdev.KEY_RO,
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evdev.KEY_KATAKANA,
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evdev.KEY_HIRAGANA,
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evdev.KEY_HENKAN,
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evdev.KEY_KATAKANAHIRAGANA,
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evdev.KEY_MUHENKAN,
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evdev.KEY_KPJPCOMMA,
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evdev.KEY_KPENTER,
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evdev.KEY_RIGHTCTRL,
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evdev.KEY_KPSLASH,
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evdev.KEY_SYSRQ,
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evdev.KEY_RIGHTALT,
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evdev.KEY_LINEFEED,
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evdev.KEY_HOME,
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evdev.KEY_UP,
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evdev.KEY_PAGEUP,
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evdev.KEY_LEFT,
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evdev.KEY_RIGHT,
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evdev.KEY_END,
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evdev.KEY_DOWN,
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evdev.KEY_PAGEDOWN,
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evdev.KEY_INSERT,
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evdev.KEY_DELETE,
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evdev.KEY_MACRO,
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evdev.KEY_MUTE,
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evdev.KEY_VOLUMEDOWN,
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evdev.KEY_VOLUMEUP,
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evdev.KEY_KPEQUAL,
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evdev.KEY_KPPLUSMINUS,
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evdev.KEY_PAUSE,
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evdev.KEY_SCALE,
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evdev.KEY_KPCOMMA,
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evdev.KEY_HANGEUL,
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evdev.KEY_HANJA,
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evdev.KEY_YEN,
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evdev.KEY_LEFTMETA,
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evdev.KEY_RIGHTMETA,
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evdev.KEY_COMPOSE,
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evdev.KEY_F13,
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evdev.KEY_F14,
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evdev.KEY_F15,
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evdev.KEY_F16,
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evdev.KEY_F17,
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evdev.KEY_F18,
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evdev.KEY_F19,
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evdev.KEY_F20,
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evdev.KEY_F21,
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evdev.KEY_F22,
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evdev.KEY_F23,
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evdev.KEY_F24,
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},
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}
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CapabilitiesPresetMouse = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_REL: {
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evdev.REL_X,
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evdev.REL_Y,
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evdev.REL_WHEEL,
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evdev.REL_HWHEEL,
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},
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evdev.EV_KEY: {
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evdev.BTN_LEFT,
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evdev.BTN_MIDDLE,
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evdev.BTN_RIGHT,
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evdev.BTN_SIDE,
|
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evdev.BTN_EXTRA,
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evdev.BTN_FORWARD,
|
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evdev.BTN_BACK,
|
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},
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||||
}
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||||
)
|
||||
|
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