Implement axis targets, axis -> button and axis -> relative axis mappings. (#1)

Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
This commit is contained in:
Anna Rose Wiggins 2025-07-15 19:55:19 +00:00 committed by Anna Rose Wiggins
parent ff38db6596
commit e617a6eda6
25 changed files with 903 additions and 130 deletions

View file

@ -1,66 +1,87 @@
package mappingrules
import (
"errors"
"fmt"
"github.com/holoplot/go-evdev"
)
type RuleTargetAxis struct {
DeviceName string
Device *evdev.InputDevice
Device RuleTargetDevice
Axis evdev.EvCode
Inverted bool
DeadzoneStart int32
DeadzoneEnd int32
Sensitivity float64
axisSize int32
deadzoneSize int32
}
func NewRuleTargetAxis(device_name string,
device *evdev.InputDevice,
device RuleTargetDevice,
axis evdev.EvCode,
inverted bool,
deadzone_start int32,
deadzone_end int32,
sensitivity float64) *RuleTargetAxis {
deadzoneStart int32,
deadzoneEnd int32) (*RuleTargetAxis, error) {
info, err := device.AbsInfos()
if err != nil {
// If we can't get AbsInfo (for example, we're a virtual device)
// we set the bounds to the maximum allowable
info = map[evdev.EvCode]evdev.AbsInfo{
axis: {
Minimum: AxisValueMin,
Maximum: AxisValueMax,
},
}
}
if _, ok := info[axis]; !ok {
return nil, fmt.Errorf("device does not support axis %v", axis)
}
if deadzoneStart > deadzoneEnd {
return nil, errors.New("deadzone_end must be a higher value than deadzone_start")
}
deadzoneSize := Abs(deadzoneEnd - deadzoneStart)
// Our output range is limited to 16 bits, but we represent values internally with 32 bits.
// As a result, we shouldn't need to worry about integer overruns
axisSize := info[axis].Maximum - info[axis].Minimum - deadzoneSize
if axisSize == 0 {
return nil, errors.New("axis has size 0")
}
return &RuleTargetAxis{
DeviceName: device_name,
Device: device,
Axis: axis,
Inverted: inverted,
DeadzoneStart: deadzone_start,
DeadzoneEnd: deadzone_end,
Sensitivity: sensitivity,
}
DeadzoneStart: deadzoneStart,
DeadzoneEnd: deadzoneEnd,
deadzoneSize: deadzoneSize,
axisSize: axisSize,
}, nil
}
// TODO: lots of fixes and decisions to make here. Should we normalize all axes to the same range?
// How do we handle deadzones in light of that?
// NormalizeValue takes a raw input value and converts it to a value suitable for output.
//
// Axis inputs are normalized to the full signed int32 range to match the virtual device's axis
// characteristics.
//
// Typically this function is called after RuleTargetAxis.MatchEvent, which checks whether we are
// in the deadzone, among other things.
func (target *RuleTargetAxis) NormalizeValue(value int32) int32 {
if !target.Inverted {
return value
}
axisRange := target.DeadzoneEnd - target.DeadzoneStart
axisMid := target.DeadzoneEnd - axisRange/2
delta := value - axisMid
if delta < 0 {
delta = -delta
}
if value < axisMid {
return axisMid + delta
} else if value > axisMid {
return axisMid - delta
}
// If we reach here, we're either exactly at the midpoint or something
// strange has happened. Either way, just return the value.
return value
axisStrength := target.GetAxisStrength(value)
return LerpInt(AxisValueMin, AxisValueMax, axisStrength)
}
func (target *RuleTargetAxis) CreateEvent(value int32, mode *string) *evdev.InputEvent {
// TODO: we can use the axis begin/end to decide whether to emit the event
// TODO: oh no we need center deadzones actually...
value = Clamp(value, AxisValueMin, AxisValueMax)
return &evdev.InputEvent{
Type: evdev.EV_ABS,
Code: target.Axis,
@ -68,8 +89,33 @@ func (target *RuleTargetAxis) CreateEvent(value int32, mode *string) *evdev.Inpu
}
}
func (target *RuleTargetAxis) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent) bool {
func (target *RuleTargetAxis) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent) bool {
return target.MatchEventDeviceAndCode(device, event) &&
!target.InDeadZone(event.Value)
}
// TODO: Add tests
func (target *RuleTargetAxis) MatchEventDeviceAndCode(device RuleTargetDevice, event *evdev.InputEvent) bool {
return device == target.Device &&
event.Type == evdev.EV_ABS &&
event.Code == target.Axis
}
// TODO: Add tests
func (target *RuleTargetAxis) InDeadZone(value int32) bool {
return value >= target.DeadzoneStart && value <= target.DeadzoneEnd
}
// GetAxisStrength returns a float between 0.0 and 1.0, representing the proportional
// position along the axis' full range. (after factoring in deadzones)
// Calling this function with `value` inside the deadzone range will produce undefined behavior
func (target *RuleTargetAxis) GetAxisStrength(value int32) float64 {
if value > target.DeadzoneEnd {
value -= target.deadzoneSize
}
strength := float64(value) / float64(target.axisSize)
if target.Inverted {
strength = 1.0 - strength
}
return strength
}