Implement axis targets, axis -> button and axis -> relative axis mappings. (#1)

Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
This commit is contained in:
Anna Rose Wiggins 2025-07-15 19:55:19 +00:00 committed by Anna Rose Wiggins
parent ff38db6596
commit e617a6eda6
25 changed files with 903 additions and 130 deletions

View file

@ -17,11 +17,12 @@ func NewMappingRuleAxis(base MappingRuleBase, input *RuleTargetAxis, output *Rul
}
}
func (rule *MappingRuleAxis) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
func (rule *MappingRuleAxis) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) ||
!rule.Input.MatchEvent(device, event) {
return nil, nil
}
return rule.Output.Device, rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
// The cast here is safe because the interface is only ever different for unit tests
return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
}