Implement axis targets, axis -> button and axis -> relative axis mappings. (#1)
Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
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25 changed files with 903 additions and 130 deletions
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@ -17,11 +17,12 @@ func NewMappingRuleAxis(base MappingRuleBase, input *RuleTargetAxis, output *Rul
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}
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}
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func (rule *MappingRuleAxis) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
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func (rule *MappingRuleAxis) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
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if !rule.MappingRuleBase.modeCheck(mode) ||
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!rule.Input.MatchEvent(device, event) {
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return nil, nil
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}
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return rule.Output.Device, rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
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// The cast here is safe because the interface is only ever different for unit tests
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return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode)
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}
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