Add gamepad mapping example.
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84
docs/examples/gamepad/buttons.yml
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84
docs/examples/gamepad/buttons.yml
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rules:
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- name: R Red
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type: button
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input:
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device: right-stick
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button: BTN_BASE6
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output:
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device: primary
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button: BTN_SOUTH
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- name: R Black
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type: button
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input:
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device: right-stick
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button: BTN_PINKIE
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output:
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device: primary
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button: BTN_EAST
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- name: R Pinkie
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY14
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output:
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device: primary
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button: BTN_TR
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- name: R Thumbstick
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type: button
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input:
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device: right-stick
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button: BTN_TOP2
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output:
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device: primary
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button: BTN_THUMBR
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- name: R Thumb Hat
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY9
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output:
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device: primary
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button: BTN_START
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- name: L Red
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type: button
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input:
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device: left-stick
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button: BTN_BASE6
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output:
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device: primary
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button: BTN_NORTH
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- name: L Black
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type: button
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input:
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device: left-stick
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button: BTN_PINKIE
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output:
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device: primary
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button: BTN_WEST
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- name: L Pinkie
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY14
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output:
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device: primary
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button: BTN_TL
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- name: L Thumbstick
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type: button
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input:
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device: left-stick
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button: BTN_TOP2
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output:
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device: primary
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button: BTN_THUMBL
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- name: L Thumb Hat
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY9
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output:
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device: primary
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button: BTN_SELECT
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# TODO: d-pad needs hat support
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