First sketch of a Rust re-implementation.
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230
src/main.rs
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230
src/main.rs
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use clap::Parser;
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#[derive(Parser, Debug)]
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#[command(version, about, long_about = None)]
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struct Args {
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#[arg(short, long, default_value = "~/.config/joyful/")]
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config: String,
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#[arg(short, long)]
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debug: bool,
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#[arg(long, default_value_t = 100)]
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tts_volume: u8,
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#[arg(long, default_value_t = 50)]
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tts_pitch: u8,
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#[arg(long, default_value_t = 50)]
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tts_range: u8,
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#[arg(long, default_value_t = 175)]
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tts_speed: u8,
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#[arg(long, default_value = "en")]
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tts_voice: String,
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}
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fn main() {
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// Parse Command-line
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let args = Args::parse();
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// Parse configs
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// Initialize TTS
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// Create Virtual Devices
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// Create Physical Devices
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// Create Rules
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// Create listening threads?
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// Loop: Parse Input
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}
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// package main
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// import (
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// "context"
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// "fmt"
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// "os"
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// "strings"
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// "sync"
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// "github.com/holoplot/go-evdev"
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// flag "github.com/spf13/pflag"
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// "git.annabunches.net/annabunches/joyful/internal/config"
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// "git.annabunches.net/annabunches/joyful/internal/logger"
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// "git.annabunches.net/annabunches/joyful/internal/mappingrules"
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// "git.annabunches.net/annabunches/joyful/internal/virtualdevice"
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// )
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// func getConfigDir(dir string) string {
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// configDir := strings.ReplaceAll(dir, "~", "${HOME}")
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// return os.ExpandEnv(configDir)
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// }
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// func readConfig(configDir string) *config.ConfigParser {
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// parser := &config.ConfigParser{}
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// err := parser.Parse(configDir)
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// logger.FatalIfError(err, "Failed to parse config")
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// return parser
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// }
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// func initVirtualBuffers(config *config.ConfigParser) (map[string]*virtualdevice.EventBuffer, map[*evdev.InputDevice]*virtualdevice.EventBuffer) {
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// vDevices := config.CreateVirtualDevices()
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// if len(vDevices) == 0 {
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// logger.Log("Warning: no virtual devices found in configuration. No rules will work.")
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// }
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// vBuffersByName := make(map[string]*virtualdevice.EventBuffer)
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// vBuffersByDevice := make(map[*evdev.InputDevice]*virtualdevice.EventBuffer)
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// for name, device := range vDevices {
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// vBuffersByName[name] = virtualdevice.NewEventBuffer(device)
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// vBuffersByDevice[device] = vBuffersByName[name]
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// }
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// return vBuffersByName, vBuffersByDevice
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// }
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// // Extracts the evdev devices from a list of virtual buffers and returns them.
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// func getVirtualDevices(buffers map[string]*virtualdevice.EventBuffer) map[string]*evdev.InputDevice {
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// devices := make(map[string]*evdev.InputDevice)
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// for name, buffer := range buffers {
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// devices[name] = buffer.Device.(*evdev.InputDevice)
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// }
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// return devices
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// }
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// func initPhysicalDevices(config *config.ConfigParser) map[string]*evdev.InputDevice {
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// pDeviceMap := config.ConnectPhysicalDevices()
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// if len(pDeviceMap) == 0 {
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// logger.Log("Warning: no physical devices found in configuration. No rules will work.")
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// }
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// return pDeviceMap
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// }
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// func main() {
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// // parse command-line
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// var configFlag string
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// flag.BoolVarP(&logger.IsDebugMode, "debug", "d", false, "Output very verbose debug messages.")
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// flag.StringVarP(&configFlag, "config", "c", "~/.config/joyful", "Directory to read configuration from.")
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// ttsOps := addTTSFlags()
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// flag.Parse()
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// // parse configs
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// configDir := getConfigDir(configFlag)
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// config := readConfig(configDir)
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// // initialize TTS
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// tts, err := newTTS(ttsOps)
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// logger.LogIfError(err, "Failed to initialize TTS")
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// // Initialize virtual devices with event buffers
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// vBuffersByName, vBuffersByDevice := initVirtualBuffers(config)
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// // Initialize physical devices
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// pDevices := initPhysicalDevices(config)
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// // Load the rules
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// rules, eventChannel, cancel, wg := loadRules(config, pDevices, getVirtualDevices(vBuffersByName))
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// // initialize the mode variable
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// mode := config.GetModes()[0]
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// // initialize TTS phrases for modes
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// for _, m := range config.GetModes() {
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// tts.AddMessage(m)
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// logger.LogDebugf("Added TTS message '%s'", m)
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// }
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// fmt.Println("Joyful Running! Press Ctrl+C to quit. Press Enter to reload rules.")
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// if len(config.GetModes()) > 1 {
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// logger.Logf("Initial mode set to '%s'", mode)
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// }
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// for {
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// lastMode := mode
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// // Get an event (blocks if necessary)
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// channelEvent := <-eventChannel
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// switch channelEvent.Type {
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// case ChannelEventInput:
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// switch channelEvent.Event.Type {
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// case evdev.EV_SYN:
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// // We've received a SYN_REPORT, so now we send all pending events; since SYN_REPORTs
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// // might come from multiple input devices, we'll always flush, just to be sure.
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// for _, buffer := range vBuffersByName {
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// buffer.SendEvents()
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// }
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// case evdev.EV_KEY, evdev.EV_ABS:
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// // We have a matchable event type. Check all the events
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// for _, rule := range rules {
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// device, outputEvent := rule.MatchEvent(channelEvent.Device, channelEvent.Event, &mode)
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// if device == nil || outputEvent == nil {
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// continue
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// }
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// vBuffersByDevice[device].AddEvent(outputEvent)
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// }
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// }
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// case ChannelEventTimer:
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// // Timer events give us the device and event to use directly
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// vBuffersByDevice[channelEvent.Device].AddEvent(channelEvent.Event)
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// // If we get a timer event, flush the output device buffer immediately
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// vBuffersByDevice[channelEvent.Device].SendEvents()
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// case ChannelEventReload:
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// // stop existing channels
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// fmt.Println("Reloading rules.")
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// cancel()
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// fmt.Println("Waiting for existing listeners to exit. Provide input from each of your devices.")
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// wg.Wait()
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// fmt.Println("Listeners exited. Parsing config.")
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// config := readConfig(configDir) // reload the config
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// rules, eventChannel, cancel, wg = loadRules(config, pDevices, getVirtualDevices(vBuffersByName))
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// fmt.Println("Config re-loaded. Only rule changes applied. Device and Mode changes require restart.")
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// }
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// if lastMode != mode && tts != nil {
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// tts.Say(mode)
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// }
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// }
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// }
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// func loadRules(
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// config *config.ConfigParser,
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// pDevices map[string]*evdev.InputDevice,
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// vDevices map[string]*evdev.InputDevice) ([]mappingrules.MappingRule, <-chan ChannelEvent, func(), *sync.WaitGroup) {
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// var wg sync.WaitGroup
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// eventChannel := make(chan ChannelEvent, 1000)
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// ctx, cancel := context.WithCancel(context.Background())
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// // Initialize rules
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// rules := config.BuildRules(pDevices, vDevices)
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// logger.Logf("Created %d mapping rules.", len(rules))
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// // start listening for events on devices and timers
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// for _, device := range pDevices {
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// wg.Add(1)
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// go eventWatcher(device, eventChannel, ctx, &wg)
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// }
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// timerCount := 0
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// for _, rule := range rules {
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// if timedRule, ok := rule.(mappingrules.TimedEventEmitter); ok {
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// wg.Add(1)
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// go timerWatcher(timedRule, eventChannel, ctx, &wg)
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// timerCount++
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// }
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// }
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// logger.Logf("Registered %d timers.", timerCount)
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// go consoleWatcher(eventChannel)
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// return rules, eventChannel, cancel, &wg
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// }
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