* Add device "presets" to make configuring virtual devices correctly easy.
* Add support for keyboard keys.
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7 changed files with 313 additions and 30 deletions
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@ -23,10 +23,25 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
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}
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name := fmt.Sprintf("joyful-%s", deviceConfig.Name)
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capabilities := map[evdev.EvType][]evdev.EvCode{
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evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
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evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
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evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
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var capabilities map[evdev.EvType][]evdev.EvCode
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// todo: add tests for presets
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switch deviceConfig.Preset {
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case DevicePresetGamepad:
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capabilities = CapabilitiesPresetGamepad
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case DevicePresetKeyboard:
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capabilities = CapabilitiesPresetKeyboard
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case DevicePresetJoystick:
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capabilities = CapabilitiesPresetJoystick
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case DevicePresetMouse:
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capabilities = CapabilitiesPresetMouse
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default:
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capabilities = map[evdev.EvType][]evdev.EvCode{
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evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
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evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
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evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
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}
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}
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device, err := evdev.CreateDevice(
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