* Add device "presets" to make configuring virtual devices correctly easy.

* Add support for keyboard keys.
This commit is contained in:
Anna Rose Wiggins 2025-08-04 11:54:17 -04:00
parent 32fa7d27e0
commit 97e1aa83e3
7 changed files with 313 additions and 30 deletions

View file

@ -23,10 +23,25 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
}
name := fmt.Sprintf("joyful-%s", deviceConfig.Name)
capabilities := map[evdev.EvType][]evdev.EvCode{
evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
var capabilities map[evdev.EvType][]evdev.EvCode
// todo: add tests for presets
switch deviceConfig.Preset {
case DevicePresetGamepad:
capabilities = CapabilitiesPresetGamepad
case DevicePresetKeyboard:
capabilities = CapabilitiesPresetKeyboard
case DevicePresetJoystick:
capabilities = CapabilitiesPresetJoystick
case DevicePresetMouse:
capabilities = CapabilitiesPresetMouse
default:
capabilities = map[evdev.EvType][]evdev.EvCode{
evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
}
}
device, err := evdev.CreateDevice(