Add more deadzone specification options. (#9)
Reviewed-on: #9 Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
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20 changed files with 344 additions and 108 deletions
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@ -4,12 +4,12 @@ import "github.com/holoplot/go-evdev"
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type RuleTargetButton struct {
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DeviceName string
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Device *evdev.InputDevice
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Device Device
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Button evdev.EvCode
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Inverted bool
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}
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func NewRuleTargetButton(device_name string, device *evdev.InputDevice, code evdev.EvCode, inverted bool) (*RuleTargetButton, error) {
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func NewRuleTargetButton(device_name string, device Device, code evdev.EvCode, inverted bool) (*RuleTargetButton, error) {
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return &RuleTargetButton{
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DeviceName: device_name,
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Device: device,
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@ -36,7 +36,7 @@ func (target *RuleTargetButton) CreateEvent(value int32, _ *string) *evdev.Input
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}
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}
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func (target *RuleTargetButton) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent) bool {
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func (target *RuleTargetButton) MatchEvent(device Device, event *evdev.InputEvent) bool {
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return device == target.Device &&
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event.Type == evdev.EV_KEY &&
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event.Code == target.Button
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