Add more deadzone specification options. (#9)

Reviewed-on: #9
Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com>
Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
This commit is contained in:
Anna Rose Wiggins 2025-07-18 23:10:12 +00:00 committed by Anna Rose Wiggins
parent 5b9dfe0967
commit 97a1acd228
20 changed files with 344 additions and 108 deletions

View file

@ -39,7 +39,7 @@ func NewMappingRuleAxisToButton(base MappingRuleBase, input *RuleTargetAxis, out
}
}
func (rule *MappingRuleAxisToButton) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
func (rule *MappingRuleAxisToButton) MatchEvent(device Device, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) ||
!rule.Input.MatchEventDeviceAndCode(device, event) {
@ -105,5 +105,5 @@ func (rule *MappingRuleAxisToButton) TimerEvent() *evdev.InputEvent {
}
func (rule *MappingRuleAxisToButton) GetOutputDevice() *evdev.InputDevice {
return rule.Output.Device
return rule.Output.Device.(*evdev.InputDevice)
}