Update documentation.

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Anna Rose Wiggins 2025-07-18 20:38:48 -04:00
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@ -57,7 +57,9 @@ evtest | grep BTN_
### Axis Deadzones
For most axis inputs, you will want to define deadzones. There are three possible approaches:
**NOTE: For most axis mappings, you probably don't want to specify a deadzone!** Use deadzone configurations in your target game instead. Joyful-configured deadzones are intended to be used in conjunction with the `axis-to-button` and `axis-to-relaxis` input types, or when splitting an axis into multiple outputs. Using them with standard `axis` mappings may result in a loss of fidelity and "stuck" inputs.
There are three ways to specify deadzones:
* Define `deadzone_start` and `deadzone_end` to explicitly set the deadzone bounds.
* Define `deadzone_center` and `deadzone_size`; this will create a deadzone of the indicated size centered at the given axis position.