Allow all buttons and axes on virtual devices to be specified by either number or an explicit list. (#5)
Reviewed-on: #5 Co-authored-by: Anna Rose Wiggins <annabunches@gmail.com> Co-committed-by: Anna Rose Wiggins <annabunches@gmail.com>
This commit is contained in:
parent
712dcdbc07
commit
6ef0cbd07c
11 changed files with 1114 additions and 130 deletions
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@ -68,9 +68,12 @@ func main() {
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// initialize the mode variable
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mode := config.GetModes()[0]
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logger.Logf("Initial mode set to '%s'", mode)
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fmt.Println("Joyful Running! Press Ctrl+C to quit.")
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fmt.Println("Joyful Running! Press Ctrl+C to quit. Press Enter to reload rules.")
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if len(config.GetModes()) > 1 {
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logger.Logf("Initial mode set to '%s'", mode)
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}
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for {
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// Get an event (blocks if necessary)
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channelEvent := <-eventChannel
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@ -1,56 +1,218 @@
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rules:
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- type: simple
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### Rotational Controls
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- type: axis
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name: pitch
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input:
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device: right-stick
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axis: ABS_X
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axis: Y
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deadzone_start: 29000
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deadzone_end: 31000
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output:
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device: main
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axis: ABS_X
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device: primary
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axis: Y
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- type: simple
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- type: axis
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name: roll (turret yaw)
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input:
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device: right-stick
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axis: ABS_Y
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axis: X
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deadzone_start: 30000
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deadzone_end: 32000
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output:
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device: main
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axis: ABS_Y
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device: primary
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axis: X
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- type: simple
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input:
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device: right-stick
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axis: ABS_THROTTLE
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output:
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device: main
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axis: ABS_THROTTLE
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- type: simple
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input:
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device: left-stick
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axis: ABS_X
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output:
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device: main
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axis: ABS_RX
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- type: simple
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input:
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device: left-stick
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axis: ABS_Y
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output:
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device: main
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axis: ABS_RY
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- type: simple
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input:
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device: left-stick
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axis: ABS_THROTTLE
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output:
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device: main
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axis: ABS_RUDDER
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- type: simple
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- type: axis
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name: yaw
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input:
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device: pedals
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axis: ABS_Z
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axis: Z
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deadzone_start: 124
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deadzone_end: 132
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output:
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device: main
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axis: ABS_Z
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device: primary
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axis: Z
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### Translation Controls
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- type: axis
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name: throttle
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input:
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device: left-stick
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axis: Y
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deadzone_start: 29500
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deadzone_end: 31000
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output:
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device: primary
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axis: RY
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- type: axis
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name: translation lateral
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input:
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device: left-stick
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axis: X
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deadzone_start: 29000
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deadzone_end: 30500
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output:
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device: primary
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axis: RX
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### Freelook controls
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- type: axis
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name: Freelook X
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input:
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device: right-stick
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axis: RX
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deadzone_start: 29500
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deadzone_end: 30250
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output:
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device: secondary
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axis: X
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- type: axis
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name: Freelook Y
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input:
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device: right-stick
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axis: RY
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deadzone_start: 29500
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deadzone_end: 30250
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output:
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device: secondary
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axis: Y
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# Vertical thrust is on the VPC "paddles" in the main flight mode
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- type: axis
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name: translation up
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modes:
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- main
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input:
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device: right-stick
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axis: ABS_THROTTLE
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deadzone_start: 0
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deadzone_end: 500
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output:
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device: primary
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axis: ABS_THROTTLE
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- type: axis
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name: translation down
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modes:
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- main
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input:
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device: left-stick
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axis: ABS_THROTTLE
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deadzone_start: 0
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deadzone_end: 500
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output:
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device: primary
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axis: ABS_RUDDER
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# By default, the left thumbstick controls tractor beam via mousewheel
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- type: axis-to-relaxis
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name: tractor in
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modes:
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- main
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repeat_rate_max: 10
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repeat_rate_min: 100
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increment: -1
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input:
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device: left-stick
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axis: RY
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deadzone_start: 0
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deadzone_end: 30500
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output:
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device: mouse
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axis: REL_WHEEL
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- type: axis-to-relaxis
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name: tractor out
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modes:
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- main
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repeat_rate_max: 10
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repeat_rate_min: 100
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increment: 1
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input:
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device: left-stick
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axis: RY
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deadzone_start: 29500
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deadzone_end: 64000
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inverted: true
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output:
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device: mouse
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axis: REL_WHEEL
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# In Mining mode, we move vertical thrust to the left thumbstick
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# and remap the right paddle to be mining laser power
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- type: axis
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name: translation up alternate
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modes:
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- mining
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input:
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device: left-stick
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axis: RY
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deadzone_start: 29250
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deadzone_end: 64000
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output:
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device: primary
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axis: ABS_THROTTLE
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- type: axis
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name: translation down alternate
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modes:
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- mining
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input:
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device: left-stick
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axis: RY
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deadzone_start: 0
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deadzone_end: 30500
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output:
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device: primary
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axis: ABS_RUDDER
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- type: axis
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name: mining laser
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modes:
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- mining
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input:
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device: right-stick
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axis: ABS_THROTTLE
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deadzone_start: 0
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deadzone_end: 500
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output:
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device: primary
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axis: RZ
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# In tractor mode, most flight controls are disabled to prevent us
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# from accidentally trying to fly off without throttle control
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# - type: axis-to-relaxis
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# name: tractor in
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# modes:
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# - tractor
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# repeat_rate_max: 10
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# repeat_rate_min: 100
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# increment: -1
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# input:
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# device: left-stick
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# axis: Y
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# deadzone_start: 0
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# deadzone_end: 30250
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# output:
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# device: mouse
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# axis: REL_WHEEL
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# - type: axis-to-relaxis
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# name: tractor out
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# modes:
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# - tractor
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# repeat_rate_max: 10
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# repeat_rate_min: 100
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# increment: 1
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# input:
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# device: left-stick
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# axis: Y
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# deadzone_start: 29500
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# deadzone_end: 64000
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# inverted: true
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# output:
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# device: mouse
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# axis: REL_WHEEL
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@ -1,21 +1,706 @@
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rules:
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- name: Trigger
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type: combo
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# Special Rules
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- name: Right Trigger
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type: button-combo
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inputs:
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- device: right-stick
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button: BTN_THUMB
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- device: right-stick
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button: BTN_THUMB2
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output:
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device: main
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device: primary
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button: 0
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- name: Left Trigger
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type: button-combo
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inputs:
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- device: left-stick
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button: BTN_THUMB
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- device: left-stick
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button: BTN_THUMB2
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output:
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device: primary
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button: 1
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- name: ButtonBoxModeShift
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type: mode-select
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input:
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device: button-box
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button: BTN_BASE2
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output:
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modes:
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- main
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- mining
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# Right Stick
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- name: R Red Button
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type: button
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input:
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device: right-stick
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button: BTN_BASE6
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output:
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device: primary
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button: 2
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- name: R Black Button
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type: button
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input:
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device: right-stick
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button: BTN_PINKIE
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output:
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device: primary
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button: 3
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- name: R Pinkie Button
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY14
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output:
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device: primary
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button: 4
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- name: R Side Button
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY2
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output:
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device: primary
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button: 5
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- name: R Side Up
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY3
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output:
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device: primary
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button: 6
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- name: R Side Down
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY4
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output:
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device: primary
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button: 7
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- name: R High Hat
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type: button
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input:
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device: right-stick
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button: "0x12c"
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output:
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device: primary
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button: 8
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- name: R High Hat Up
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type: button
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input:
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device: right-stick
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button: "0x12d"
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output:
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device: primary
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button: 9
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- name: R High Hat Right
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type: button
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input:
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device: right-stick
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button: "0x12e"
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output:
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device: primary
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button: 10
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- name: R High Hat Down
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type: button
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input:
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device: right-stick
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button: BTN_DEAD
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output:
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device: primary
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button: 11
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- name: R High Hat Left
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY1
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output:
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device: primary
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button: 12
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- name: R Low Hat
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type: button
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input:
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device: right-stick
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button: BTN_BASE
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output:
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device: primary
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button: 13
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- name: R Low Hat Up
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type: button
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input:
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device: right-stick
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button: BTN_BASE2
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output:
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device: primary
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button: 14
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- name: R Low Hat Right
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type: button
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input:
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device: right-stick
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button: BTN_BASE3
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output:
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device: primary
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button: 15
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- name: R Low Hat Down
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type: button
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input:
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device: right-stick
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button: BTN_BASE4
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output:
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device: primary
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button: 16
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- name: R Low Hat Left
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type: button
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input:
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device: right-stick
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button: BTN_BASE5
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output:
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device: primary
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button: 17
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- name: R Thumb Hat
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY9
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output:
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device: primary
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button: 18
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- name: R Thumb Hat Up
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY10
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output:
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device: primary
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button: 19
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- name: R Thumb Hat Right
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY11
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output:
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device: primary
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button: 20
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- name: R Thumb Hat Down
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY12
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output:
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device: primary
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button: 21
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- name: R Thumb Hat Left
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY13
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output:
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device: primary
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button: 22
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- name: R Wheel
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY5
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output:
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device: primary
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button: 23
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- name: R Wheel Stage2
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY6
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output:
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device: primary
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button: 24
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- name: R Wheel Down
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY7
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output:
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device: primary
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button: 25
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- name: R Wheel Up
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type: button
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input:
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device: right-stick
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button: BTN_TRIGGER_HAPPY8
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output:
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device: primary
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button: 26
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- name: R Thumbstick
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type: button
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input:
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device: right-stick
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button: BTN_TOP2
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output:
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device: primary
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button: 27
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# Left Stick
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- name: L Red Button
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type: button
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input:
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device: left-stick
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button: BTN_BASE6
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output:
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device: primary
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button: 28
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- name: L Black Button
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type: button
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input:
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device: left-stick
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button: BTN_PINKIE
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output:
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device: primary
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button: 29
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- name: L Pinkie Button
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY14
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output:
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device: primary
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button: 30
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- name: L Side Button
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY2
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output:
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device: primary
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button: 31
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- name: L Side Up
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY3
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output:
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device: primary
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button: 32
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- name: L Side Down
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type: button
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input:
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device: left-stick
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button: BTN_TRIGGER_HAPPY4
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output:
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device: primary
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button: 33
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- name: L High Hat
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type: button
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input:
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device: left-stick
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button: "0x12c"
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output:
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device: primary
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button: 34
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- name: L High Hat Up
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type: button
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input:
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device: left-stick
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button: "0x12d"
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output:
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device: primary
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button: 35
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- name: L High Hat Right
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type: button
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input:
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device: left-stick
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button: "0x12e"
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output:
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device: primary
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button: 36
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||||
- name: L High Hat Down
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_DEAD
|
||||
output:
|
||||
device: primary
|
||||
button: 37
|
||||
- name: L High Hat Left
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY1
|
||||
output:
|
||||
device: primary
|
||||
button: 38
|
||||
|
||||
- name: L Low Hat
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_BASE
|
||||
output:
|
||||
device: primary
|
||||
button: 39
|
||||
- name: L Low Hat Up
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_BASE2
|
||||
output:
|
||||
device: primary
|
||||
button: 40
|
||||
- name: L Low Hat Right
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_BASE3
|
||||
output:
|
||||
device: primary
|
||||
button: 41
|
||||
- name: L Low Hat Down
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_BASE4
|
||||
output:
|
||||
device: primary
|
||||
button: 42
|
||||
- name: L Low Hat Left
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_BASE5
|
||||
output:
|
||||
device: primary
|
||||
button: 43
|
||||
|
||||
- name: L Thumb Hat
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY9
|
||||
output:
|
||||
device: primary
|
||||
button: 44
|
||||
- name: L Thumb Hat Up
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY10
|
||||
output:
|
||||
device: primary
|
||||
button: 45
|
||||
- name: L Thumb Hat Right
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY11
|
||||
output:
|
||||
device: primary
|
||||
button: 46
|
||||
- name: L Thumb Hat Down
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY12
|
||||
output:
|
||||
device: primary
|
||||
button: 47
|
||||
- name: L Thumb Hat Left
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY13
|
||||
output:
|
||||
device: primary
|
||||
button: 48
|
||||
|
||||
- name: L Wheel
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY5
|
||||
output:
|
||||
device: primary
|
||||
button: 49
|
||||
- name: L Wheel Stage2
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY6
|
||||
output:
|
||||
device: primary
|
||||
button: 50
|
||||
- name: L Wheel Down
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY7
|
||||
output:
|
||||
device: primary
|
||||
button: 51
|
||||
- name: L Wheel Up
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TRIGGER_HAPPY8
|
||||
output:
|
||||
device: primary
|
||||
button: 52
|
||||
|
||||
- name: L Thumbstick
|
||||
type: button
|
||||
input:
|
||||
device: left-stick
|
||||
button: BTN_TOP2
|
||||
output:
|
||||
device: primary
|
||||
button: 53
|
||||
|
||||
# Button Box
|
||||
- name: BB Power1 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY12
|
||||
output:
|
||||
device: primary
|
||||
button: 54
|
||||
- name: BB Power1 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY13
|
||||
output:
|
||||
device: primary
|
||||
button: 55
|
||||
- name: BB Power2 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY10
|
||||
output:
|
||||
device: primary
|
||||
button: 56
|
||||
- name: BB Power2 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY11
|
||||
output:
|
||||
device: primary
|
||||
button: 57
|
||||
- name: BB Power3 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY8
|
||||
output:
|
||||
device: primary
|
||||
button: 58
|
||||
- name: BB Power3 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY9
|
||||
output:
|
||||
device: primary
|
||||
button: 59
|
||||
- name: BB Power4 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY6
|
||||
output:
|
||||
device: primary
|
||||
button: 60
|
||||
- name: BB Power4 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY7
|
||||
output:
|
||||
device: primary
|
||||
button: 61
|
||||
|
||||
|
||||
- name: BB Top Row1
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY3
|
||||
output:
|
||||
device: primary
|
||||
button: 62
|
||||
- name: BB Top Row2
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY4
|
||||
output:
|
||||
device: primary
|
||||
button: 63
|
||||
- name: BB Top Row3
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY2
|
||||
output:
|
||||
device: primary
|
||||
button: 64
|
||||
|
||||
- name: BB Side1
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY1
|
||||
output:
|
||||
device: primary
|
||||
button: 65
|
||||
- name: BB Side2
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: "0x12e"
|
||||
output:
|
||||
device: primary
|
||||
button: 66
|
||||
- name: BB Side3
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: "0x12d"
|
||||
output:
|
||||
device: primary
|
||||
button: 67
|
||||
|
||||
- name: BB Toggle1
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_BASE3
|
||||
output:
|
||||
device: primary
|
||||
button: 68
|
||||
- name: BB Toggle2 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_BASE6
|
||||
output:
|
||||
device: primary
|
||||
button: 69
|
||||
- name: BB Toggle2 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: "0x12c"
|
||||
output:
|
||||
device: primary
|
||||
button: 70
|
||||
- name: BB Toggle3 On
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_BASE4
|
||||
output:
|
||||
device: primary
|
||||
button: 71
|
||||
- name: BB Toggle3 Off
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_BASE5
|
||||
output:
|
||||
device: primary
|
||||
button: 72
|
||||
|
||||
- name: BB Middle Row1
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_BASE
|
||||
output:
|
||||
device: secondary
|
||||
button: 0
|
||||
- name: BB Middle Row2
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_PINKIE
|
||||
output:
|
||||
device: secondary
|
||||
button: 1
|
||||
- name: BB Middle Row3
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TOP2
|
||||
output:
|
||||
device: secondary
|
||||
button: 2
|
||||
|
||||
- name: BB Bottom Row1
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_DEAD
|
||||
output:
|
||||
device: secondary
|
||||
button: 3
|
||||
- name: BB Bottom Row2
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY5
|
||||
output:
|
||||
device: secondary
|
||||
button: 4
|
||||
- name: BB Bottom Row3
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER_HAPPY14
|
||||
output:
|
||||
device: secondary
|
||||
button: 5
|
||||
|
||||
- name: BB Dial1 Right
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_THUMB2
|
||||
output:
|
||||
device: secondary
|
||||
button: 6
|
||||
- name: BB Dial1 Left
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TOP
|
||||
output:
|
||||
device: secondary
|
||||
button: 7
|
||||
- name: BB Dial2 Right
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_TRIGGER
|
||||
- name: Trigger2
|
||||
type: combo
|
||||
inputs:
|
||||
- device: left-stick
|
||||
button: BTN_THUMB
|
||||
- device: left-stick
|
||||
button: BTN_THUMB2
|
||||
output:
|
||||
device: main
|
||||
device: secondary
|
||||
button: 8
|
||||
- name: BB Dial2 Left
|
||||
type: button
|
||||
input:
|
||||
device: button-box
|
||||
button: BTN_THUMB
|
||||
output:
|
||||
device: secondary
|
||||
button: 9
|
||||
|
|
|
@ -1,8 +1,18 @@
|
|||
devices:
|
||||
- name: main
|
||||
- name: primary
|
||||
type: virtual
|
||||
buttons: 56
|
||||
axes: 8
|
||||
num_buttons: 74
|
||||
num_axes: 8
|
||||
- name: secondary
|
||||
type: virtual
|
||||
num_buttons: 74
|
||||
num_axes: 2
|
||||
- name: mouse
|
||||
type: virtual
|
||||
num_buttons: 0
|
||||
num_axes: 0
|
||||
rel_axes:
|
||||
- REL_WHEEL
|
||||
- name: right-stick
|
||||
type: physical
|
||||
device_name: VIRPIL Controls 20220407 R-VPC Stick MT-50CM2
|
||||
|
|
3
docs/examples/multiple_files/modes.yml
Normal file
3
docs/examples/multiple_files/modes.yml
Normal file
|
@ -0,0 +1,3 @@
|
|||
modes:
|
||||
- main
|
||||
- mining
|
|
@ -1,7 +1,7 @@
|
|||
## multi-file configuration example
|
||||
|
||||
This directory demonstrates how to split your configuration across multiple files.
|
||||
Note that we re-define the top-level `rules` element; this is by design.
|
||||
Note that we re-define the top-level `rules` element in two different files; this is by design.
|
||||
|
||||
It also serves as a real-world example demonstrating many of the available features of the system.
|
||||
It is based on the author's actual mappings for Star Citizen.
|
||||
It is copied from the author's actual mappings for Star Citizen.
|
|
@ -5,16 +5,15 @@ devices:
|
|||
device_name: Flightstick Name From evlist
|
||||
- name: main
|
||||
type: virtual
|
||||
axes: 8
|
||||
buttons: 80
|
||||
num_axes: 8
|
||||
num_buttons: 80
|
||||
- name: mouse
|
||||
type: virtual
|
||||
axes: 0
|
||||
buttons: 0
|
||||
relative_axes:
|
||||
- REL_WHEEL
|
||||
|
||||
rules:
|
||||
# Straightforward axis mapping
|
||||
- type: axis
|
||||
input:
|
||||
device: flightstick
|
||||
|
@ -58,6 +57,7 @@ rules:
|
|||
device: main
|
||||
button: BTN_BASE3
|
||||
|
||||
# The specified axis will output button presses, and repeat them faster the more the axis is engaged.
|
||||
- type: axis-to-button
|
||||
# The repeat rates look backwards because they are the time between repeats in milliseconds.
|
||||
# So this example will produce a button press every second at the axis' minimum value,
|
||||
|
@ -73,10 +73,12 @@ rules:
|
|||
device: main
|
||||
button: BTN_BASE4
|
||||
|
||||
# The specified axis will output "relative" axis events, commonly used in mice. This example
|
||||
# simulates a mouse scrollwheel, though only in one direction.
|
||||
- type: axis-to-relaxis
|
||||
repeat_rate_min: 100
|
||||
repeat_rate_max: 10
|
||||
# This is the value to write for the axis for each repetition. If you wanted to scroll the other
|
||||
# This is the value to emit for the axis on each repetition. If you wanted to scroll the other
|
||||
# direction, use a negative value. It is useful to use 2 rules on the same input axis with
|
||||
# "overlapping" deadzones to scroll a mousewheel in both directions.
|
||||
increment: 1
|
||||
|
|
|
@ -13,12 +13,16 @@ Each entry in `devices` must have a couple of parameters:
|
|||
|
||||
* `device_name` - The name of the device as reported by the included `evlist` command. If your device name ends with a space, use quotation marks (`""`) around the name.
|
||||
|
||||
`virtual` devices must additionally define these parameters:
|
||||
`virtual` devices can additionally define these parameters:
|
||||
|
||||
* `buttons` - a number between 0 and 74. Linux may not recognize buttons greater than 56.
|
||||
* `axes` - a number between 0 and 8.
|
||||
* `buttons` or `num_buttons` - Either a list of explicit buttons or a number of buttons to create. (max 74 buttons) Linux-native games may not recognize all buttons created by Joyful.
|
||||
* `axes` or `num_axes` - An explicit list of `ABS_` axes or a number to create.
|
||||
* `relative_axes` or `num_relative_axes` - As above, but for `REL_` axes.
|
||||
|
||||
Virtual devices can also define a `relative_axes` parameter; this must be a list of `REL_` event keycodes, and can be useful for a simulated mouse device. Some environments will only register mouse events if the device *only* supports mouse-like events, so it can be useful to isolate your `relative_axes` to their own virtual device.
|
||||
A couple of additional notes on virtual devices:
|
||||
|
||||
* For all 3 of the above options, an explicit list will override the `num_` parameters if both are present.
|
||||
* Some environments will only register mouse events if the device *only* supports mouse-like events, so it can be useful to isolate your `relative_axes` to their own virtual device and explicitly define the axes.
|
||||
|
||||
### Rules configuration
|
||||
|
||||
|
@ -33,26 +37,24 @@ All `rules` must have a `type` parameter. Valid values for this parameter are:
|
|||
|
||||
Configuration options for each rule type vary. See <examples/ruletypes.yml> for an example of each type with all options specified.
|
||||
|
||||
### Keycodes
|
||||
### Event Codes
|
||||
|
||||
Keycodes are the values that identify buttons and axes. There are several ways to configure keycodes. All of them are case-insensitive.
|
||||
Event codes are the values that identify buttons and axes. There are several ways to configure these codes. All of them are case-insensitive, so `abs_x` and `ABS_X`.
|
||||
|
||||
Ways to specify keycodes are:
|
||||
Ways to specify event codes are:
|
||||
|
||||
* Using evdev's Keycodes. This is the best way to be absolutely certain about which axis you're referencing. You can specify these keycodes in two forms:
|
||||
* Using evdev's identifiers. This is the best way to be absolutely certain about which axis you're referencing. You can specify these in two forms:
|
||||
* Using the code's identifier from <https://github.com/holoplot/go-evdev/blob/master/codes.go>. e.g., `ABS_X`, `REL_WHEEL`, `BTN_TRIGGER`.
|
||||
* Alternately, you can omit the `ABS_` type prefix, and Joyful will automatically add it from context. So for a button input, you can simply specify `button: trigger` instead of `BTN_TRIGGER`.
|
||||
* You can use the hexadecimal value of the keycode directly, via `"0x<hex value>"`. This can be useful if you want to force a specific numeric value that isn't represented by a Linux keycode directly. Note however that not all keycodes will work. Only the first 8 axes are available, and see <internal/config/variables.go> for a list of valid button outputs. This is most useful with input configurations. **Note: You must use quotation marks around the hex value to prevent the yaml parser from automatically converting it to decimal.**
|
||||
* For buttons, you can specify the button number, as in `button: 3`. There are 74 buttons available, and the first button is button number `0`. As a result, valid values are 0-73. Note that buttons 12-14 and buttons 55-73 may not work in all Linux-native games.
|
||||
* You can use the hexadecimal value of the code directly, via `"0x<hex value>"`. This can be useful if you want to force a specific numeric value that isn't represented by a Linux event code directly. Note however that not all output codes will work, especially in Windows games. Therefore, this option is most useful with input configurations. **Note: You must use quotation marks around the hex value to prevent the yaml parser from automatically converting it to decimal.**
|
||||
* For buttons, you can specify them with the above methods, or use an integer index, as in `button: 3`. There are 74 buttons available, and the first button is button number `0`. As a result, valid values are 0-73. Note that buttons 12-14 and buttons 55-73 may not work in all Linux-native games.
|
||||
|
||||
For input, you can figure out what keycodes your device is emitting by running the Linux utility `evtest`. `evtest` works well with `grep`, so if you just want to see button inputs, you can do:
|
||||
For input, you can figure out what event codes your device is emitting by running the Linux utility `evtest`. `evtest` works well with `grep`, so if you just want to see button inputs, you can do:
|
||||
|
||||
```
|
||||
evtest | grep BTN_
|
||||
```
|
||||
|
||||
The authors of this tool recognize that this is currently a pain in the ass. Easier ways to represent keycodes (as well as outputting additional keycodes) is planned for the future.
|
||||
|
||||
## Modes
|
||||
|
||||
Modes are optional, and also have the simplest configuration. To define modes, add this to your configuration:
|
||||
|
|
|
@ -23,6 +23,12 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
|
|||
}
|
||||
|
||||
name := fmt.Sprintf("joyful-%s", deviceConfig.Name)
|
||||
capabilities := map[evdev.EvType][]evdev.EvCode{
|
||||
evdev.EV_KEY: makeButtons(deviceConfig.NumButtons, deviceConfig.Buttons),
|
||||
evdev.EV_ABS: makeAxes(deviceConfig.NumAxes, deviceConfig.Axes),
|
||||
evdev.EV_REL: makeRelativeAxes(deviceConfig.NumRelativeAxes, deviceConfig.RelativeAxes),
|
||||
}
|
||||
|
||||
device, err := evdev.CreateDevice(
|
||||
name,
|
||||
// TODO: who knows what these should actually be
|
||||
|
@ -32,11 +38,7 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
|
|||
Product: 0x0816,
|
||||
Version: 1,
|
||||
},
|
||||
map[evdev.EvType][]evdev.EvCode{
|
||||
evdev.EV_KEY: makeButtons(int(deviceConfig.Buttons)),
|
||||
evdev.EV_ABS: makeAxes(int(deviceConfig.Axes)),
|
||||
evdev.EV_REL: makeRelativeAxes(deviceConfig.RelativeAxes),
|
||||
},
|
||||
capabilities,
|
||||
)
|
||||
|
||||
if err != nil {
|
||||
|
@ -45,7 +47,13 @@ func (parser *ConfigParser) CreateVirtualDevices() map[string]*evdev.InputDevice
|
|||
}
|
||||
|
||||
deviceMap[deviceConfig.Name] = device
|
||||
logger.Log(fmt.Sprintf("Created virtual device '%s'", name))
|
||||
logger.Log(fmt.Sprintf(
|
||||
"Created virtual device '%s' with %d buttons, %d axes, and %d relative axes",
|
||||
name,
|
||||
len(capabilities[evdev.EV_KEY]),
|
||||
len(capabilities[evdev.EV_ABS]),
|
||||
len(capabilities[evdev.EV_REL]),
|
||||
))
|
||||
}
|
||||
|
||||
return deviceMap
|
||||
|
@ -81,12 +89,31 @@ func (parser *ConfigParser) ConnectPhysicalDevices() map[string]*evdev.InputDevi
|
|||
return deviceMap
|
||||
}
|
||||
|
||||
func makeButtons(numButtons int) []evdev.EvCode {
|
||||
// TODO: these functions have a lot of duplication; we need to figure out how to refactor it cleanly
|
||||
// without losing logging context...
|
||||
func makeButtons(numButtons int, buttonList []string) []evdev.EvCode {
|
||||
if numButtons > 0 && len(buttonList) > 0 {
|
||||
logger.Log("'num_buttons' and 'buttons' both specified, ignoring 'num_buttons'")
|
||||
}
|
||||
|
||||
if numButtons > VirtualDeviceMaxButtons {
|
||||
numButtons = VirtualDeviceMaxButtons
|
||||
logger.Logf("Limiting virtual device buttons to %d", VirtualDeviceMaxButtons)
|
||||
}
|
||||
|
||||
if len(buttonList) > 0 {
|
||||
buttons := make([]evdev.EvCode, 0, len(buttonList))
|
||||
for _, codeStr := range buttonList {
|
||||
code, err := parseCode(codeStr, "BTN")
|
||||
if err != nil {
|
||||
logger.LogError(err, "Failed to create button, skipping")
|
||||
continue
|
||||
}
|
||||
buttons = append(buttons, code)
|
||||
}
|
||||
return buttons
|
||||
}
|
||||
|
||||
buttons := make([]evdev.EvCode, numButtons)
|
||||
|
||||
startCode := 0x120
|
||||
|
@ -104,7 +131,24 @@ func makeButtons(numButtons int) []evdev.EvCode {
|
|||
return buttons
|
||||
}
|
||||
|
||||
func makeAxes(numAxes int) []evdev.EvCode {
|
||||
func makeAxes(numAxes int, axisList []string) []evdev.EvCode {
|
||||
if numAxes > 0 && len(axisList) > 0 {
|
||||
logger.Log("'num_axes' and 'axes' both specified, ignoring 'num_axes'")
|
||||
}
|
||||
|
||||
if len(axisList) > 0 {
|
||||
axes := make([]evdev.EvCode, 0, len(axisList))
|
||||
for _, codeStr := range axisList {
|
||||
code, err := parseCode(codeStr, "ABS")
|
||||
if err != nil {
|
||||
logger.LogError(err, "Failed to create axis, skipping")
|
||||
continue
|
||||
}
|
||||
axes = append(axes, code)
|
||||
}
|
||||
return axes
|
||||
}
|
||||
|
||||
if numAxes > 8 {
|
||||
numAxes = 8
|
||||
logger.Log("Limiting virtual device axes to 8")
|
||||
|
@ -118,19 +162,33 @@ func makeAxes(numAxes int) []evdev.EvCode {
|
|||
return axes
|
||||
}
|
||||
|
||||
func makeRelativeAxes(axes []string) []evdev.EvCode {
|
||||
codes := make([]evdev.EvCode, 0)
|
||||
func makeRelativeAxes(numAxes int, axisList []string) []evdev.EvCode {
|
||||
if numAxes > 0 && len(axisList) > 0 {
|
||||
logger.Log("'num_rel_axes' and 'rel_axes' both specified, ignoring 'num_rel_axes'")
|
||||
}
|
||||
|
||||
for _, axis := range axes {
|
||||
code, ok := evdev.RELFromString[axis]
|
||||
|
||||
if !ok {
|
||||
logger.Logf("Relative axis '%s' invalid. Skipping.", axis)
|
||||
if len(axisList) > 0 {
|
||||
axes := make([]evdev.EvCode, 0, len(axisList))
|
||||
for _, codeStr := range axisList {
|
||||
code, err := parseCode(codeStr, "REL")
|
||||
if err != nil {
|
||||
logger.LogError(err, "Failed to create axis, skipping")
|
||||
continue
|
||||
}
|
||||
|
||||
codes = append(codes, code)
|
||||
axes = append(axes, code)
|
||||
}
|
||||
return axes
|
||||
}
|
||||
|
||||
return codes
|
||||
if numAxes > 10 {
|
||||
numAxes = 10
|
||||
logger.Log("Limiting virtual device relative axes to 10")
|
||||
}
|
||||
|
||||
axes := make([]evdev.EvCode, numAxes)
|
||||
for i := 0; i < numAxes; i++ {
|
||||
axes[i] = evdev.EvCode(i)
|
||||
}
|
||||
|
||||
return axes
|
||||
}
|
||||
|
|
|
@ -15,9 +15,38 @@ func TestRunnerDevicesConfig(t *testing.T) {
|
|||
suite.Run(t, new(DevicesConfigTests))
|
||||
}
|
||||
|
||||
func (t *DevicesConfigTests) TestMakeButtons() {
|
||||
t.Run("Maximum buttons", func() {
|
||||
buttons := makeButtons(VirtualDeviceMaxButtons, []string{})
|
||||
t.Equal(VirtualDeviceMaxButtons, len(buttons))
|
||||
})
|
||||
|
||||
t.Run("Truncated buttons", func() {
|
||||
buttons := makeButtons(VirtualDeviceMaxButtons+1, []string{})
|
||||
t.Equal(VirtualDeviceMaxButtons, len(buttons))
|
||||
})
|
||||
|
||||
t.Run("16 buttons", func() {
|
||||
buttons := makeButtons(16, []string{})
|
||||
t.Equal(16, len(buttons))
|
||||
t.Contains(buttons, evdev.EvCode(evdev.BTN_DEAD))
|
||||
t.NotContains(buttons, evdev.EvCode(evdev.BTN_TRIGGER_HAPPY))
|
||||
})
|
||||
|
||||
t.Run("Explicit buttons", func() {
|
||||
buttonConfig := []string{"BTN_THUMB", "top", "btn_top2", "0x2fe", "0x300", "15"}
|
||||
buttons := makeButtons(0, buttonConfig)
|
||||
t.Equal(len(buttonConfig), len(buttons))
|
||||
t.Contains(buttons, evdev.EvCode(0x2fe))
|
||||
t.Contains(buttons, evdev.EvCode(0x300))
|
||||
t.Contains(buttons, evdev.EvCode(evdev.BTN_TOP))
|
||||
t.Contains(buttons, evdev.EvCode(evdev.BTN_DEAD))
|
||||
})
|
||||
}
|
||||
|
||||
func (t *DevicesConfigTests) TestMakeAxes() {
|
||||
t.Run("8 axes", func() {
|
||||
axes := makeAxes(8)
|
||||
axes := makeAxes(8, []string{})
|
||||
t.Equal(8, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_Y))
|
||||
|
@ -30,34 +59,61 @@ func (t *DevicesConfigTests) TestMakeAxes() {
|
|||
})
|
||||
|
||||
t.Run("9 axes is truncated", func() {
|
||||
axes := makeAxes(9)
|
||||
axes := makeAxes(9, []string{})
|
||||
t.Equal(8, len(axes))
|
||||
})
|
||||
|
||||
t.Run("3 axes", func() {
|
||||
axes := makeAxes(3)
|
||||
axes := makeAxes(3, []string{})
|
||||
t.Equal(3, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_Y))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_Z))
|
||||
})
|
||||
}
|
||||
|
||||
func (t *DevicesConfigTests) TestMakeButtons() {
|
||||
t.Run("Maximum buttons", func() {
|
||||
buttons := makeButtons(VirtualDeviceMaxButtons)
|
||||
t.Equal(VirtualDeviceMaxButtons, len(buttons))
|
||||
})
|
||||
|
||||
t.Run("Truncated buttons", func() {
|
||||
buttons := makeButtons(VirtualDeviceMaxButtons + 1)
|
||||
t.Equal(VirtualDeviceMaxButtons, len(buttons))
|
||||
})
|
||||
|
||||
t.Run("16 buttons", func() {
|
||||
buttons := makeButtons(16)
|
||||
t.Equal(16, len(buttons))
|
||||
t.Contains(buttons, evdev.EvCode(evdev.BTN_DEAD))
|
||||
t.NotContains(buttons, evdev.EvCode(evdev.BTN_TRIGGER_HAPPY))
|
||||
t.Run("4 explicit axis", func() {
|
||||
axes := makeAxes(0, []string{"x", "y", "throttle", "rudder"})
|
||||
t.Equal(4, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_Y))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_THROTTLE))
|
||||
t.Contains(axes, evdev.EvCode(evdev.ABS_RUDDER))
|
||||
})
|
||||
}
|
||||
|
||||
func (t *DevicesConfigTests) TestMakeRelativeAxes() {
|
||||
t.Run("10 axes", func() {
|
||||
axes := makeRelativeAxes(10, []string{})
|
||||
t.Equal(10, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_MISC))
|
||||
})
|
||||
|
||||
t.Run("11 axes", func() {
|
||||
axes := makeRelativeAxes(11, []string{})
|
||||
t.Equal(10, len(axes))
|
||||
})
|
||||
|
||||
t.Run("3 axes", func() {
|
||||
axes := makeRelativeAxes(3, []string{})
|
||||
t.Equal(3, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_Y))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_Z))
|
||||
})
|
||||
|
||||
t.Run("1 explicit axis", func() {
|
||||
axes := makeRelativeAxes(0, []string{"wheel"})
|
||||
t.Equal(1, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_WHEEL))
|
||||
})
|
||||
|
||||
t.Run("4 explicit axis", func() {
|
||||
axes := makeRelativeAxes(0, []string{"x", "y", "wheel", "hwheel"})
|
||||
t.Equal(4, len(axes))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_X))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_Y))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_WHEEL))
|
||||
t.Contains(axes, evdev.EvCode(evdev.REL_HWHEEL))
|
||||
})
|
||||
}
|
||||
|
|
|
@ -20,8 +20,11 @@ type DeviceConfig struct {
|
|||
Type string `yaml:"type"`
|
||||
DeviceName string `yaml:"device_name,omitempty"`
|
||||
Uuid string `yaml:"uuid,omitempty"`
|
||||
Buttons int `yaml:"buttons,omitempty"`
|
||||
Axes int `yaml:"axes,omitempty"`
|
||||
NumButtons int `yaml:"num_buttons,omitempty"`
|
||||
NumAxes int `yaml:"num_axes,omitempty"`
|
||||
NumRelativeAxes int `yaml:"num_rel_axes"`
|
||||
Buttons []string `yaml:"buttons,omitempty"`
|
||||
Axes []string `yaml:"axes,omitempty"`
|
||||
RelativeAxes []string `yaml:"rel_axes,omitempty"`
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue