Implement MappingRuleAxisToButton.
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a6ad1b609a
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3 changed files with 81 additions and 27 deletions
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@ -33,3 +33,8 @@ type RuleTarget interface {
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type RuleTargetDevice interface {
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AbsInfos() (map[evdev.EvCode]evdev.AbsInfo, error)
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}
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const (
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AxisValueMin = int32(-32768)
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AxisValueMax = int32(32767)
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)
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@ -6,45 +6,85 @@ import (
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"github.com/holoplot/go-evdev"
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)
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// TODO: This whole file is still WIP
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// MappingRuleAxisToButton represents a rule that converts an axis input into a (potentially repeating)
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// button output.
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//
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// TODO: Add Tests
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type MappingRuleAxisToButton struct {
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MappingRuleBase
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Input *RuleTargetAxis
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Output *RuleTargetButton
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RepeatSpeedMin int32
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RepeatSpeedMax int32
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lastValue int32
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lastEvent time.Time
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Input *RuleTargetAxis
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Output *RuleTargetButton
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RepeatRateMin int
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RepeatRateMax int
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nextEvent time.Duration
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lastEvent time.Time
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pressed bool
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}
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const (
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NoNextEvent = time.Duration(-1)
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)
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func NewMappingRuleAxisToButton(base MappingRuleBase, input *RuleTargetAxis, output *RuleTargetButton, repeatRateMin, repeatRateMax int) *MappingRuleAxisToButton {
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return &MappingRuleAxisToButton{
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MappingRuleBase: base,
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Input: input,
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Output: output,
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RepeatRateMin: repeatRateMin,
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RepeatRateMax: repeatRateMax,
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lastEvent: time.Now(),
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nextEvent: NoNextEvent,
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pressed: false,
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}
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}
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func (rule *MappingRuleAxisToButton) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
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// TODO: we're using this instead of the RuleTarget's MatchEvent because we need to check inside the deadzone
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// We should find a cleaner way to do this...
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if !rule.MappingRuleBase.modeCheck(mode) ||
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!rule.Input.MatchEvent(device, event) {
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!rule.Input.MatchEventDeviceAndCode(device, event) {
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return nil, nil
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}
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// set the last value to the normalized input value
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rule.lastValue = rule.Input.NormalizeValue(event.Value)
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// If we're inside the deadzone, unset the next event
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if rule.Input.InDeadZone(event.Value) {
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rule.nextEvent = NoNextEvent
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return nil, nil
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}
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// If we aren't repeating, we trigger the event immediately
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if rule.RepeatRateMin == 0 || rule.RepeatRateMax == 0 {
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rule.nextEvent = time.Millisecond
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return nil, nil
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}
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// use the axis value and the repeat rate to set a target time until the next event
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strength := 1.0 - rule.Input.GetAxisStrength(event.Value)
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rate := int64(LerpInt(rule.RepeatRateMax, rule.RepeatRateMin, strength))
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rule.nextEvent = time.Duration(rate * int64(time.Millisecond))
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return nil, nil
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}
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// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
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// to emit an event.
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func (rule *MappingRuleAxisToButton) TimerEvent() *evdev.InputEvent {
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// This is tighter coupling than we'd like, but it will do for now.
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// TODO: maybe it would be better to just be more declarative about event types and their inputs and outputs.
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if rule.lastValue < rule.Input.DeadzoneStart {
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// If we pressed the button last tick, release it
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if rule.pressed {
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rule.pressed = false
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return rule.Output.CreateEvent(0, nil)
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}
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// This indicates that we should not emit another event
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if rule.nextEvent == -1 {
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rule.lastEvent = time.Now()
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return nil
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}
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// calculate target time until next event press
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// nextEvent := rule.LastEvent + (rule.LastValue)
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// TODO: figure out what the condition should be
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if false {
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// TODO: emit event
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if time.Now().Compare(rule.lastEvent.Add(rule.nextEvent)) > -1 {
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rule.lastEvent = time.Now()
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rule.pressed = true
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return rule.Output.CreateEvent(1, nil)
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}
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return nil
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@ -18,11 +18,6 @@ type RuleTargetAxis struct {
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deadzoneSize int32
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}
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const (
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AxisValueMin = int32(-32768)
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AxisValueMax = int32(32767)
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)
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func NewRuleTargetAxis(device_name string,
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device RuleTargetDevice,
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axis evdev.EvCode,
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@ -81,7 +76,7 @@ func NewRuleTargetAxis(device_name string,
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// Typically this function is called after RuleTargetAxis.MatchEvent, which checks whether we are
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// in the deadzone, among other things.
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func (target *RuleTargetAxis) NormalizeValue(value int32) int32 {
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axisStrength := float64(value-target.deadzoneSize) / float64(target.axisSize)
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axisStrength := target.GetAxisStrength(value)
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if target.Inverted {
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axisStrength = 1.0 - axisStrength
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@ -100,8 +95,22 @@ func (target *RuleTargetAxis) CreateEvent(value int32, mode *string) *evdev.Inpu
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}
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func (target *RuleTargetAxis) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent) bool {
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return target.MatchEventDeviceAndCode(device, event) &&
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!target.InDeadZone(event.Value)
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}
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// TODO: Add tests
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func (target *RuleTargetAxis) MatchEventDeviceAndCode(device RuleTargetDevice, event *evdev.InputEvent) bool {
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return device == target.Device &&
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event.Type == evdev.EV_ABS &&
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event.Code == target.Axis &&
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(event.Value < target.DeadzoneStart || event.Value > target.DeadzoneEnd)
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event.Code == target.Axis
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}
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// TODO: Add tests
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func (target *RuleTargetAxis) InDeadZone(value int32) bool {
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return value >= target.DeadzoneStart && value <= target.DeadzoneEnd
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}
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func (target *RuleTargetAxis) GetAxisStrength(value int32) float64 {
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return float64(value-target.deadzoneSize) / float64(target.axisSize)
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}
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