Add support for combining 2 axes into one virtual axis. (#11)
Reviewed-on: #11
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14 changed files with 321 additions and 61 deletions
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@ -14,6 +14,8 @@ type RuleTargetAxis struct {
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Inverted bool
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DeadzoneStart int32
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DeadzoneEnd int32
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OutputMin int32
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OutputMax int32
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axisSize int32
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deadzoneSize int32
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}
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@ -61,6 +63,8 @@ func NewRuleTargetAxis(device_name string,
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Device: device,
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Axis: axis,
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Inverted: inverted,
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OutputMin: AxisValueMin,
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OutputMax: AxisValueMax,
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DeadzoneStart: deadzoneStart,
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DeadzoneEnd: deadzoneEnd,
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deadzoneSize: deadzoneSize,
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@ -77,7 +81,7 @@ func NewRuleTargetAxis(device_name string,
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// in the deadzone, among other things.
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func (target *RuleTargetAxis) NormalizeValue(value int32) int32 {
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axisStrength := target.GetAxisStrength(value)
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return LerpInt(AxisValueMin, AxisValueMax, axisStrength)
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return LerpInt(target.OutputMin, target.OutputMax, axisStrength)
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}
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func (target *RuleTargetAxis) CreateEvent(value int32, mode *string) *evdev.InputEvent {
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@ -103,7 +107,7 @@ func (target *RuleTargetAxis) MatchEventDeviceAndCode(device Device, event *evde
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// TODO: Add tests
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func (target *RuleTargetAxis) InDeadZone(value int32) bool {
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return value >= target.DeadzoneStart && value <= target.DeadzoneEnd
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return target.deadzoneSize > 0 && value >= target.DeadzoneStart && value <= target.DeadzoneEnd
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}
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// GetAxisStrength returns a float between 0.0 and 1.0, representing the proportional
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