Add (semi-experimental) support for multiple deadzones and deadzones that emit a fixed value.
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8a903e0703
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2e8c2c5404
8 changed files with 246 additions and 178 deletions
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@ -67,7 +67,7 @@ func (t *MappingRuleAxisToButtonTests) SetupTest() {
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Maximum: 10000,
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},
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}, nil)
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t.inputRule, _ = NewRuleTargetAxis("test-input", t.inputDevice, evdev.ABS_X, false, int32(0), int32(1000))
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t.inputRule, _ = NewRuleTargetAxis("test-input", t.inputDevice, evdev.ABS_X, false, []Deadzone{{Start: 0, End: 1000}})
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t.outputDevice = &evdev.InputDevice{}
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t.outputRule, _ = NewRuleTargetButton("test-output", t.outputDevice, evdev.ABS_X, false)
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@ -113,14 +113,16 @@ func (t *MappingRuleAxisToButtonTests) TestMatchEvent() {
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Code: evdev.ABS_X,
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Value: 1001,
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}, t.mode)
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t.True(testRule.nextEvent > time.Duration(700*time.Millisecond))
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// Allow leeway since time passes during the test
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t.True(testRule.nextEvent > time.Duration(650*time.Millisecond))
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testRule.MatchEvent(t.inputDevice, &evdev.InputEvent{
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Type: evdev.EV_ABS,
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Code: evdev.ABS_X,
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Value: 5500,
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}, t.mode)
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t.Equal(time.Duration(500*time.Millisecond), testRule.nextEvent)
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// Allow up to 50 ms leeway since time passes during the test
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t.InDelta(time.Duration(500*time.Millisecond), testRule.nextEvent, 50000000)
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})
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}
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