Fix inverted buttons.

This commit is contained in:
Anna Rose Wiggins 2025-07-04 19:11:39 -04:00
parent 288a07eb73
commit 1f6c2517c0
2 changed files with 7 additions and 4 deletions

View file

@ -11,7 +11,7 @@ func (rule *MappingRuleBase) OutputName() string {
}
func (rule *MappingRuleBase) modeCheck(mode *string) bool {
if len(rule.Modes) == 1 && rule.Modes[0] == "*" {
if rule.Modes[0] == "*" {
return true
}
return slices.Contains(rule.Modes, *mode)

View file

@ -20,11 +20,14 @@ func (target *RuleTargetBase) GetDevice() *evdev.InputDevice {
}
func (target *RuleTargetButton) NormalizeValue(value int32) int32 {
if target.Inverted {
if value == 0 {
return 1
}
return 0
}
return value
}
func (target *RuleTargetButton) CreateEvent(value int32, mode *string) *evdev.InputEvent {
return &evdev.InputEvent{