(WIP) Implement axis-to-relaxis repeats; similar to buttons but for discretized relative axis inputs. (i.e. mousewheel)

This commit is contained in:
Anna Rose Wiggins 2025-07-15 00:46:07 -04:00
parent 8bbb84da85
commit 0915ea059a
10 changed files with 224 additions and 18 deletions

View file

@ -75,7 +75,7 @@ func main() {
timerCount := 0 timerCount := 0
for _, rule := range rules { for _, rule := range rules {
if timedRule, ok := rule.(*mappingrules.MappingRuleAxisToButton); ok { if timedRule, ok := rule.(mappingrules.TimedEventEmitter); ok {
go timerWatcher(timedRule, eventChannel) go timerWatcher(timedRule, eventChannel)
timerCount++ timerCount++
} }

View file

@ -9,7 +9,7 @@ import (
) )
const ( const (
TimerCheckIntervalMs = 250 TimerCheckIntervalMs = 1
DeviceCheckIntervalMs = 1 DeviceCheckIntervalMs = 1
) )
@ -28,12 +28,12 @@ func eventWatcher(device *evdev.InputDevice, channel chan<- ChannelEvent) {
} }
} }
func timerWatcher(rule *mappingrules.MappingRuleAxisToButton, channel chan<- ChannelEvent) { func timerWatcher(rule mappingrules.TimedEventEmitter, channel chan<- ChannelEvent) {
for { for {
event := rule.TimerEvent() event := rule.TimerEvent()
if event != nil { if event != nil {
channel <- ChannelEvent{ channel <- ChannelEvent{
Device: rule.Output.Device, Device: rule.GetOutputDevice(),
Event: event, Event: event,
Type: ChannelEventTimer, Type: ChannelEventTimer,
} }

View file

@ -48,6 +48,25 @@ func makeRuleTargetAxis(targetConfig RuleTargetConfig, devs map[string]*evdev.In
) )
} }
func makeRuleTargetRelaxis(targetConfig RuleTargetConfig, devs map[string]*evdev.InputDevice) (*mappingrules.RuleTargetRelaxis, error) {
device, ok := devs[targetConfig.Device]
if !ok {
return nil, fmt.Errorf("non-existent device '%s'", targetConfig.Device)
}
eventCode, ok := evdev.RELFromString[targetConfig.Axis]
if !ok {
return nil, fmt.Errorf("invalid button code '%s'", targetConfig.Button)
}
return mappingrules.NewRuleTargetRelaxis(
targetConfig.Device,
device,
eventCode,
targetConfig.Inverted,
)
}
func makeRuleTargetModeSelect(targetConfig RuleTargetConfig, allModes []string) (*mappingrules.RuleTargetModeSelect, error) { func makeRuleTargetModeSelect(targetConfig RuleTargetConfig, allModes []string) (*mappingrules.RuleTargetModeSelect, error) {
if ok := validateModes(targetConfig.Modes, allModes); !ok { if ok := validateModes(targetConfig.Modes, allModes); !ok {
return nil, errors.New("undefined mode in mode select list") return nil, errors.New("undefined mode in mode select list")

View file

@ -40,6 +40,8 @@ func (parser *ConfigParser) BuildRules(pDevs map[string]*evdev.InputDevice, vDev
newRule, err = makeMappingRuleAxis(ruleConfig, pDevs, vDevs, base) newRule, err = makeMappingRuleAxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToButton: case RuleTypeAxisToButton:
newRule, err = makeMappingRuleAxisToButton(ruleConfig, pDevs, vDevs, base) newRule, err = makeMappingRuleAxisToButton(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToRelaxis:
newRule, err = makeMappingRuleAxisToRelaxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeModeSelect: case RuleTypeModeSelect:
newRule, err = makeMappingRuleModeSelect(ruleConfig, pDevs, modes, base) newRule, err = makeMappingRuleModeSelect(ruleConfig, pDevs, modes, base)
default: default:
@ -151,6 +153,28 @@ func makeMappingRuleAxisToButton(ruleConfig RuleConfig,
return mappingrules.NewMappingRuleAxisToButton(base, input, output, ruleConfig.RepeatRateMin, ruleConfig.RepeatRateMax), nil return mappingrules.NewMappingRuleAxisToButton(base, input, output, ruleConfig.RepeatRateMin, ruleConfig.RepeatRateMax), nil
} }
func makeMappingRuleAxisToRelaxis(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice,
vDevs map[string]*evdev.InputDevice,
base mappingrules.MappingRuleBase) (*mappingrules.MappingRuleAxisToRelaxis, error) {
input, err := makeRuleTargetAxis(ruleConfig.Input, pDevs)
if err != nil {
return nil, err
}
output, err := makeRuleTargetRelaxis(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return mappingrules.NewMappingRuleAxisToRelaxis(base,
input, output,
ruleConfig.RepeatRateMin,
ruleConfig.RepeatRateMax,
ruleConfig.Increment), nil
}
func makeMappingRuleModeSelect(ruleConfig RuleConfig, func makeMappingRuleModeSelect(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice, pDevs map[string]*evdev.InputDevice,
modes []string, modes []string,

View file

@ -1,5 +1,11 @@
// These types comprise the YAML schema for configuring Joyful. // These types comprise the YAML schema for configuring Joyful.
// The config files will be combined and then unmarshalled into this // The config files will be combined and then unmarshalled into this
//
// TODO: currently the types in here aren't especially strong; each one is
// decomposed into a different object based on the Type fields. We should implement
// some sort of delayed unmarshalling technique, for example see ideas at
// https://stackoverflow.com/questions/70635636/unmarshaling-yaml-into-different-struct-based-off-yaml-field
// Then we can be more explicit about the interface here.
package config package config
@ -27,14 +33,15 @@ type RuleConfig struct {
Modes []string `yaml:"modes,omitempty"` Modes []string `yaml:"modes,omitempty"`
RepeatRateMin int `yaml:"repeat_rate_min,omitempty"` RepeatRateMin int `yaml:"repeat_rate_min,omitempty"`
RepeatRateMax int `yaml:"repeat_rate_max,omitempty"` RepeatRateMax int `yaml:"repeat_rate_max,omitempty"`
Increment int `yaml:"increment,omitempty"`
} }
type RuleTargetConfig struct { type RuleTargetConfig struct {
Device string `yaml:"device,omitempty"` Device string `yaml:"device,omitempty"`
Button string `yaml:"button,omitempty"` Button string `yaml:"button,omitempty"`
Axis string `yaml:"axis,omitempty"` Axis string `yaml:"axis,omitempty"`
DeadzoneStart int32 `yaml:"axis_start,omitempty"` DeadzoneStart int32 `yaml:"deadzone_start,omitempty"`
DeadzoneEnd int32 `yaml:"axis_end,omitempty"` DeadzoneEnd int32 `yaml:"deadzone_end,omitempty"`
Inverted bool `yaml:"inverted,omitempty"` Inverted bool `yaml:"inverted,omitempty"`
Modes []string `yaml:"modes,omitempty"` Modes []string `yaml:"modes,omitempty"`
} }

View file

@ -8,12 +8,13 @@ const (
DeviceTypePhysical = "physical" DeviceTypePhysical = "physical"
DeviceTypeVirtual = "virtual" DeviceTypeVirtual = "virtual"
RuleTypeButton = "button" RuleTypeButton = "button"
RuleTypeButtonCombo = "button-combo" RuleTypeButtonCombo = "button-combo"
RuleTypeLatched = "button-latched" RuleTypeLatched = "button-latched"
RuleTypeAxis = "axis" RuleTypeAxis = "axis"
RuleTypeModeSelect = "mode-select" RuleTypeModeSelect = "mode-select"
RuleTypeAxisToButton = "axis-to-button" RuleTypeAxisToButton = "axis-to-button"
RuleTypeAxisToRelaxis = "axis-to-relaxis"
) )
var ( var (

View file

@ -1,11 +1,20 @@
package mappingrules package mappingrules
import "github.com/holoplot/go-evdev" import (
"time"
"github.com/holoplot/go-evdev"
)
type MappingRule interface { type MappingRule interface {
MatchEvent(RuleTargetDevice, *evdev.InputEvent, *string) (*evdev.InputDevice, *evdev.InputEvent) MatchEvent(RuleTargetDevice, *evdev.InputEvent, *string) (*evdev.InputDevice, *evdev.InputEvent)
} }
type TimedEventEmitter interface {
TimerEvent() *evdev.InputEvent
GetOutputDevice() *evdev.InputDevice
}
// RuleTargets represent either a device input to match on, or an output to produce. // RuleTargets represent either a device input to match on, or an output to produce.
// Some RuleTarget types may work via side effects, such as RuleTargetModeSelect. // Some RuleTarget types may work via side effects, such as RuleTargetModeSelect.
type RuleTarget interface { type RuleTarget interface {
@ -39,4 +48,5 @@ type RuleTargetDevice interface {
const ( const (
AxisValueMin = int32(-32768) AxisValueMin = int32(-32768)
AxisValueMax = int32(32767) AxisValueMax = int32(32767)
NoNextEvent = time.Duration(-1)
) )

View file

@ -19,10 +19,6 @@ type MappingRuleAxisToButton struct {
pressed bool pressed bool
} }
const (
NoNextEvent = time.Duration(-1)
)
func NewMappingRuleAxisToButton(base MappingRuleBase, input *RuleTargetAxis, output *RuleTargetButton, repeatRateMin, repeatRateMax int) *MappingRuleAxisToButton { func NewMappingRuleAxisToButton(base MappingRuleBase, input *RuleTargetAxis, output *RuleTargetButton, repeatRateMin, repeatRateMax int) *MappingRuleAxisToButton {
return &MappingRuleAxisToButton{ return &MappingRuleAxisToButton{
MappingRuleBase: base, MappingRuleBase: base,
@ -50,6 +46,7 @@ func (rule *MappingRuleAxisToButton) MatchEvent(device RuleTargetDevice, event *
} }
// If we aren't repeating, we trigger the event immediately // If we aren't repeating, we trigger the event immediately
// TODO: we aren't using pressed correctly; that should be set *and released* in here...
if rule.RepeatRateMin == 0 || rule.RepeatRateMax == 0 { if rule.RepeatRateMin == 0 || rule.RepeatRateMax == 0 {
rule.nextEvent = time.Millisecond rule.nextEvent = time.Millisecond
return nil, nil return nil, nil
@ -73,7 +70,7 @@ func (rule *MappingRuleAxisToButton) TimerEvent() *evdev.InputEvent {
} }
// This indicates that we should not emit another event // This indicates that we should not emit another event
if rule.nextEvent == -1 { if rule.nextEvent == NoNextEvent {
rule.lastEvent = time.Now() rule.lastEvent = time.Now()
return nil return nil
} }
@ -86,3 +83,7 @@ func (rule *MappingRuleAxisToButton) TimerEvent() *evdev.InputEvent {
return nil return nil
} }
func (rule *MappingRuleAxisToButton) GetOutputDevice() *evdev.InputDevice {
return rule.Output.Device
}

View file

@ -0,0 +1,98 @@
package mappingrules
import (
"time"
"git.annabunches.net/annabunches/joyful/internal/logger"
"github.com/holoplot/go-evdev"
)
// TODO: add tests
// TODO: deadzones seem to calculate correctly in one direction but not the other when computing axis strength...
// MappingRuleAxisToRelaxis represents a rule that converts an axis input into a (potentially repeating)
// button output.
type MappingRuleAxisToRelaxis struct {
MappingRuleBase
Input *RuleTargetAxis
Output *RuleTargetRelaxis
RepeatRateMin int
RepeatRateMax int
Increment int32
nextEvent time.Duration
lastEvent time.Time
}
func NewMappingRuleAxisToRelaxis(
base MappingRuleBase,
input *RuleTargetAxis,
output *RuleTargetRelaxis,
repeatRateMin, repeatRateMax, increment int) *MappingRuleAxisToRelaxis {
return &MappingRuleAxisToRelaxis{
MappingRuleBase: base,
Input: input,
Output: output,
RepeatRateMin: repeatRateMin,
RepeatRateMax: repeatRateMax,
Increment: int32(increment),
lastEvent: time.Now(),
nextEvent: NoNextEvent,
}
}
func (rule *MappingRuleAxisToRelaxis) MatchEvent(
device RuleTargetDevice,
event *evdev.InputEvent,
mode *string) (*evdev.InputDevice, *evdev.InputEvent) {
if !rule.MappingRuleBase.modeCheck(mode) ||
!rule.Input.MatchEventDeviceAndCode(device, event) {
return nil, nil
}
defer func() {
logger.Logf("DEBUG: Rule '%s' nextEvent == '%v' with device value '%d'", rule.Name, rule.nextEvent, event.Value)
}()
// If we're inside the deadzone, unset the next event
if rule.Input.InDeadZone(event.Value) {
rule.nextEvent = NoNextEvent
return nil, nil
}
// If we aren't repeating, we trigger the event immediately
// TODO: this still needs the pressed parameter...
if rule.RepeatRateMin == 0 || rule.RepeatRateMax == 0 {
rule.nextEvent = time.Millisecond
return nil, nil
}
// use the axis value and the repeat rate to set a target time until the next event
strength := 1.0 - rule.Input.GetAxisStrength(event.Value)
rate := int64(LerpInt(rule.RepeatRateMax, rule.RepeatRateMin, strength))
rule.nextEvent = time.Duration(rate * int64(time.Millisecond))
return nil, nil
}
// TimerEvent returns an event when enough time has passed (compared to the last recorded axis value)
// to emit an event.
func (rule *MappingRuleAxisToRelaxis) TimerEvent() *evdev.InputEvent {
// This indicates that we should not emit another event
if rule.nextEvent == NoNextEvent {
rule.lastEvent = time.Now()
return nil
}
if time.Now().Compare(rule.lastEvent.Add(rule.nextEvent)) > -1 {
rule.lastEvent = time.Now()
return rule.Output.CreateEvent(rule.Increment, nil)
}
return nil
}
func (rule *MappingRuleAxisToRelaxis) GetOutputDevice() *evdev.InputDevice {
return rule.Output.Device.(*evdev.InputDevice)
}

View file

@ -0,0 +1,46 @@
package mappingrules
import (
"github.com/holoplot/go-evdev"
)
type RuleTargetRelaxis struct {
DeviceName string
Device RuleTargetDevice
Axis evdev.EvCode
Inverted bool
}
func NewRuleTargetRelaxis(device_name string,
device RuleTargetDevice,
axis evdev.EvCode,
inverted bool) (*RuleTargetRelaxis, error) {
return &RuleTargetRelaxis{
DeviceName: device_name,
Device: device,
Axis: axis,
Inverted: inverted,
}, nil
}
// NormalizeValue takes a raw input value and converts it to a value suitable for output.
//
// Relative axes are currently only supported for output.
// TODO: make this have an error return?
func (target *RuleTargetRelaxis) NormalizeValue(value int32) int32 {
return 0
}
func (target *RuleTargetRelaxis) CreateEvent(value int32, mode *string) *evdev.InputEvent {
return &evdev.InputEvent{
Type: evdev.EV_REL,
Code: target.Axis,
Value: value,
}
}
// Relative axis is only supported for output.
func (target *RuleTargetRelaxis) MatchEvent(device RuleTargetDevice, event *evdev.InputEvent) bool {
return false
}