(WIP) Implement axis-to-relaxis repeats; similar to buttons but for discretized relative axis inputs. (i.e. mousewheel)

This commit is contained in:
Anna Rose Wiggins 2025-07-15 00:46:07 -04:00
parent 8bbb84da85
commit 0915ea059a
10 changed files with 224 additions and 18 deletions

View file

@ -40,6 +40,8 @@ func (parser *ConfigParser) BuildRules(pDevs map[string]*evdev.InputDevice, vDev
newRule, err = makeMappingRuleAxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToButton:
newRule, err = makeMappingRuleAxisToButton(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToRelaxis:
newRule, err = makeMappingRuleAxisToRelaxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeModeSelect:
newRule, err = makeMappingRuleModeSelect(ruleConfig, pDevs, modes, base)
default:
@ -151,6 +153,28 @@ func makeMappingRuleAxisToButton(ruleConfig RuleConfig,
return mappingrules.NewMappingRuleAxisToButton(base, input, output, ruleConfig.RepeatRateMin, ruleConfig.RepeatRateMax), nil
}
func makeMappingRuleAxisToRelaxis(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice,
vDevs map[string]*evdev.InputDevice,
base mappingrules.MappingRuleBase) (*mappingrules.MappingRuleAxisToRelaxis, error) {
input, err := makeRuleTargetAxis(ruleConfig.Input, pDevs)
if err != nil {
return nil, err
}
output, err := makeRuleTargetRelaxis(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return mappingrules.NewMappingRuleAxisToRelaxis(base,
input, output,
ruleConfig.RepeatRateMin,
ruleConfig.RepeatRateMax,
ruleConfig.Increment), nil
}
func makeMappingRuleModeSelect(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice,
modes []string,