(WIP) Implement axis-to-relaxis repeats; similar to buttons but for discretized relative axis inputs. (i.e. mousewheel)

This commit is contained in:
Anna Rose Wiggins 2025-07-15 00:46:07 -04:00
parent 8bbb84da85
commit 0915ea059a
10 changed files with 224 additions and 18 deletions

View file

@ -48,6 +48,25 @@ func makeRuleTargetAxis(targetConfig RuleTargetConfig, devs map[string]*evdev.In
)
}
func makeRuleTargetRelaxis(targetConfig RuleTargetConfig, devs map[string]*evdev.InputDevice) (*mappingrules.RuleTargetRelaxis, error) {
device, ok := devs[targetConfig.Device]
if !ok {
return nil, fmt.Errorf("non-existent device '%s'", targetConfig.Device)
}
eventCode, ok := evdev.RELFromString[targetConfig.Axis]
if !ok {
return nil, fmt.Errorf("invalid button code '%s'", targetConfig.Button)
}
return mappingrules.NewRuleTargetRelaxis(
targetConfig.Device,
device,
eventCode,
targetConfig.Inverted,
)
}
func makeRuleTargetModeSelect(targetConfig RuleTargetConfig, allModes []string) (*mappingrules.RuleTargetModeSelect, error) {
if ok := validateModes(targetConfig.Modes, allModes); !ok {
return nil, errors.New("undefined mode in mode select list")

View file

@ -40,6 +40,8 @@ func (parser *ConfigParser) BuildRules(pDevs map[string]*evdev.InputDevice, vDev
newRule, err = makeMappingRuleAxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToButton:
newRule, err = makeMappingRuleAxisToButton(ruleConfig, pDevs, vDevs, base)
case RuleTypeAxisToRelaxis:
newRule, err = makeMappingRuleAxisToRelaxis(ruleConfig, pDevs, vDevs, base)
case RuleTypeModeSelect:
newRule, err = makeMappingRuleModeSelect(ruleConfig, pDevs, modes, base)
default:
@ -151,6 +153,28 @@ func makeMappingRuleAxisToButton(ruleConfig RuleConfig,
return mappingrules.NewMappingRuleAxisToButton(base, input, output, ruleConfig.RepeatRateMin, ruleConfig.RepeatRateMax), nil
}
func makeMappingRuleAxisToRelaxis(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice,
vDevs map[string]*evdev.InputDevice,
base mappingrules.MappingRuleBase) (*mappingrules.MappingRuleAxisToRelaxis, error) {
input, err := makeRuleTargetAxis(ruleConfig.Input, pDevs)
if err != nil {
return nil, err
}
output, err := makeRuleTargetRelaxis(ruleConfig.Output, vDevs)
if err != nil {
return nil, err
}
return mappingrules.NewMappingRuleAxisToRelaxis(base,
input, output,
ruleConfig.RepeatRateMin,
ruleConfig.RepeatRateMax,
ruleConfig.Increment), nil
}
func makeMappingRuleModeSelect(ruleConfig RuleConfig,
pDevs map[string]*evdev.InputDevice,
modes []string,

View file

@ -1,5 +1,11 @@
// These types comprise the YAML schema for configuring Joyful.
// The config files will be combined and then unmarshalled into this
//
// TODO: currently the types in here aren't especially strong; each one is
// decomposed into a different object based on the Type fields. We should implement
// some sort of delayed unmarshalling technique, for example see ideas at
// https://stackoverflow.com/questions/70635636/unmarshaling-yaml-into-different-struct-based-off-yaml-field
// Then we can be more explicit about the interface here.
package config
@ -27,14 +33,15 @@ type RuleConfig struct {
Modes []string `yaml:"modes,omitempty"`
RepeatRateMin int `yaml:"repeat_rate_min,omitempty"`
RepeatRateMax int `yaml:"repeat_rate_max,omitempty"`
Increment int `yaml:"increment,omitempty"`
}
type RuleTargetConfig struct {
Device string `yaml:"device,omitempty"`
Button string `yaml:"button,omitempty"`
Axis string `yaml:"axis,omitempty"`
DeadzoneStart int32 `yaml:"axis_start,omitempty"`
DeadzoneEnd int32 `yaml:"axis_end,omitempty"`
DeadzoneStart int32 `yaml:"deadzone_start,omitempty"`
DeadzoneEnd int32 `yaml:"deadzone_end,omitempty"`
Inverted bool `yaml:"inverted,omitempty"`
Modes []string `yaml:"modes,omitempty"`
}

View file

@ -8,12 +8,13 @@ const (
DeviceTypePhysical = "physical"
DeviceTypeVirtual = "virtual"
RuleTypeButton = "button"
RuleTypeButtonCombo = "button-combo"
RuleTypeLatched = "button-latched"
RuleTypeAxis = "axis"
RuleTypeModeSelect = "mode-select"
RuleTypeAxisToButton = "axis-to-button"
RuleTypeButton = "button"
RuleTypeButtonCombo = "button-combo"
RuleTypeLatched = "button-latched"
RuleTypeAxis = "axis"
RuleTypeModeSelect = "mode-select"
RuleTypeAxisToButton = "axis-to-button"
RuleTypeAxisToRelaxis = "axis-to-relaxis"
)
var (