Add new enemy, refactor a bit, add armor.
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4 changed files with 39 additions and 5 deletions
19
src/main.lua
19
src/main.lua
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@ -9,7 +9,8 @@ import "CoreLibs/graphics"
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import "CoreLibs/sprites"
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import "CoreLibs/timer"
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import "kani"
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import "ika"
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import "enemy/ika"
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import "enemy/ebi"
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local gfx <const> = playdate.graphics
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@ -28,6 +29,22 @@ function setup()
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enemy:moveTo(350, 120)
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enemy:add()
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enemy = Ebi()
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enemy:moveTo(300, 50)
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enemy:add()
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enemy = Ebi()
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enemy:moveTo(300, 100)
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enemy:add()
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enemy = Ebi()
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enemy:moveTo(300, 150)
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enemy:add()
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enemy = Ebi()
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enemy:moveTo(300, 200)
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enemy:add()
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makeWalls()
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drawBackground()
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