Add Ika weaponry, lots of cleanup, new art assets.

This commit is contained in:
Anna Rose Wiggins 2023-10-01 01:48:06 -04:00
parent 5019be454c
commit e2a30253dd
6 changed files with 65 additions and 39 deletions

View file

@ -2,13 +2,33 @@
import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/timer"
import "entity"
local gfx <const> = playdate.graphics
local geom <const> = playdate.geometry
class("Ika").extends(Entity)
function Ika:init()
local img = gfx.image.new(50, 50, gfx.kColorBlack)
Ika.super.init(self, img, 25, 1)
function Ika:init(target)
Ika.super.init(self, gfx.image.new("images/ika.png"), 25, 1)
self:setCollidesWithGroupsMask(0x2)
self.weaponTimer = playdate.timer.new(7000,
function()
local b = Bullet(9, 20, self:calculateVector(target))
b:moveTo(self.x - (self.width/2) - 1, self.y)
b:add()
end
)
self.weaponTimer.repeats = true
end
function Ika:calculateVector(target)
local vec = geom.vector2D.new(0,0)
vec.dx = target.x - self.x
vec.dy = target.y - self.y
return vec:normalized() * 3
end