Initial implementation of player and bullets.

This commit is contained in:
Anna Rose Wiggins 2023-09-29 20:52:06 -04:00
parent 2341e8711f
commit 8d87364afb
6 changed files with 157 additions and 9 deletions

View file

@ -1,18 +1,53 @@
-- Collision groups:
-- 0x1 - walls
-- 0x2 - player
-- 0x4 - player bullets
-- 0x8 - enemies
-- 0x10 - enemy bullets
import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprite"
import "CoreLibs/sprites"
import "CoreLibs/timer"
import "kani"
local gfx <const> = playdate.graphics
function setup()
local player = nil
function setup()
player = Kani()
player:moveTo(16, 120)
player:addInputHandlers()
player:add()
makeWalls()
drawBackground()
end
function makeWalls()
makeWall(200, 0, 400, 1)
makeWall(0, 120, 1, 240)
makeWall(200, 0, 400, 1)
makeWall(0, 120, 1, 240)
end
function makeWall(x, y, w, h)
local wall = gfx.sprite.new()
wall:setSize(w, h)
wall:setCollideRect(0, 0, wall:getSize())
wall:setGroupMask(0x1)
wall:add()
end
function drawBackground()
local backgroundImage = gfx.image.new(400, 240, gfx.kColorWhite)
gfx.sprite.setBackgroundDrawingCallback(
function(x, y, width, height)
backgroundImage:draw(0, 0)
end
)
end
function playdate.update()
playdate.timer.updateTimers()
gfx.sprite.update()
end