Add code for repeating waves of enemies, adding intro animations so the enemies can 'fly in', and refactor entity to use a state machine system for more flexibility.
This commit is contained in:
parent
2a2b106df0
commit
001ed4cfa4
8 changed files with 253 additions and 49 deletions
4
src/enemies.lua
Normal file
4
src/enemies.lua
Normal file
|
@ -0,0 +1,4 @@
|
|||
-- Convenience import for all enemy types
|
||||
|
||||
import "enemy/ebi"
|
||||
import "enemy/ika"
|
Loading…
Add table
Add a link
Reference in a new issue