Add analog_only option, though this is a stub for now.

This commit is contained in:
Anna Rose Wiggins 2021-11-13 05:56:21 +00:00
parent e09c21edf1
commit e8a1235a95
4 changed files with 20 additions and 15 deletions

View file

@ -13,7 +13,8 @@ void Button::ReleaseButtons(Joystick* js) {
js->ReleaseButton(vbutton);
}
SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : Button(vbutton) {
// TODO: make analog_only work... how to handle that with debouncer?
SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : Button(vbutton) {
this->mux = mux;
uint8_t mode = INPUT;
@ -32,6 +33,7 @@ SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux)
bool SwitchButton::BouncerUpdate() {
if (mux != NULL) {
mux->channel(channel_id);
delayMicroseconds(500);
}
return bouncer.update();
@ -44,7 +46,7 @@ bool SwitchButton::On() {
}
PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
this->type = BUTTON_PASSTHRU;
}
@ -56,7 +58,7 @@ bool PassthruButton::Update(Joystick* js) {
}
LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
this->type = BUTTON_LATCHED_MOMENTARY;
this->pressed = false;
}
@ -78,7 +80,7 @@ bool LatchedButton::Update(Joystick* js) {
}
PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux, bool analog_only) : SwitchButton(pin, vbutton, pullup, mux, analog_only) {
if (double_action) {
if (split) {
this->type = BUTTON_PULSED_DOUBLE_ACTION_SPLIT;