Implement logic for pulsed button presses. This commit has not been tested.

This commit is contained in:
Anna Rose Wiggins 2015-11-08 23:32:48 -05:00
parent c2974d3d21
commit c814b85d59
2 changed files with 23 additions and 6 deletions

View file

@ -15,9 +15,9 @@
#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
enum ButtonType {
BUTTON_MAINTAINED,
BUTTON_PULSED,
BUTTON_PULSED_DOUBLE_ACTION
BUTTON_MAINTAINED = 0x1,
BUTTON_PULSED = 0x2,
BUTTON_PULSED_DOUBLE_ACTION = 0x4
};
typedef struct JoyReport {
@ -46,6 +46,8 @@ class Joystick {
void Write();
private:
void _ReleasePulsedButtons();
struct {
uint8_t pin;
ButtonType type;
@ -61,4 +63,7 @@ class Joystick {
bool _debug;
};
// Internal use only.
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION)
#endif