Add new behavior for a button that sends separate keypresses on press and release. This required a refactor of the button abstraction as well.

This commit is contained in:
Anna Rose Wiggins 2021-11-01 14:49:53 -04:00
parent 9234060532
commit c37e4a6789
3 changed files with 49 additions and 26 deletions

View file

@ -3,6 +3,9 @@
#include <Arduino.h>
#include <Bounce2.h>
#include <list>
using std::list;
// If you're using the arduino-big-joystick firmware, these numbers can't be
// changed. If you're writing your own Report Descriptor, tune these to match by
@ -16,9 +19,10 @@
#define JOYSTICK_NUM_BYTES (JOYSTICK_NUM_BUTTONS+7)/8
enum ButtonType {
BUTTON_LATCHED = 0x1,
BUTTON_PULSED = 0x2,
BUTTON_PULSED_DOUBLE_ACTION = 0x4
BUTTON_PASSTHRU = 0x1, // always use the (debounced) absolute state of the input
BUTTON_PULSED = 0x2, // on button press, send an on signal followed immediately by an off signal.
BUTTON_PULSED_DOUBLE_ACTION = 0x4, // Send a button press twice - once for press and once for release.
BUTTON_PULSED_DOUBLE_ACTION_SPLIT = 0x8 // Send two separate button presses - one button on press, another on release.
};
struct JoyReport {
@ -29,6 +33,9 @@ struct JoyReport {
struct Button {
ButtonType type;
Bounce bouncer;
uint8_t index0;
uint8_t index1;
bool inverted = false; // if true, send button press on release and vice versa.
};
bool operator ==(JoyReport a, JoyReport b);
@ -40,10 +47,10 @@ class Joystick {
void Init();
void Update();
void AddButton(uint8_t pin, ButtonType type, bool pullup=false);
void AddButton(uint8_t pin, ButtonType type, bool pullup=true);
void AddAxis(uint8_t pin); // Axes don't actually work yet!
// These functions are deprecated and may become private in a future
// Public access to these functions is deprecated and they may become private in a future
// version. Prefer the above API instead.
void SetAxis(uint8_t axis, int16_t value);
void PressButton(uint8_t button);
@ -56,8 +63,8 @@ class Joystick {
void _UpdateButton(uint8_t index);
void _UpdateAxis(uint8_t index);
Button _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons;
list<Button> _buttons;
uint8_t _last_button_index;
bool _have_pulsed_button;
uint8_t _axes[JOYSTICK_NUM_AXES];
@ -68,6 +75,6 @@ class Joystick {
};
// Internal use only.
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION)
#define _BUTTON_PULSED_TYPES (BUTTON_PULSED | BUTTON_PULSED_DOUBLE_ACTION | BUTTON_PULSED_DOUBLE_ACTION_SPLIT)
#endif