Refactor code substantially, moving buttons into separate classes and using a lot more pointers to conserve memory until it is needed.
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346e612f65
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6 changed files with 285 additions and 185 deletions
132
Button.cpp
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132
Button.cpp
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#include "Button.h"
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#include "Joystick.h"
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#include <Encoder.h>
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#include <Mux.h>
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using namespace admux;
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Button::Button(uint8_t vbutton) {
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this->vbutton = vbutton;
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}
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void Button::ReleaseButtons(Joystick* js) {
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js->ReleaseButton(vbutton);
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}
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SwitchButton::SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : Button(vbutton) {
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this->mux = mux;
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uint8_t mode = INPUT;
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if (pullup) {
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this->inverted = true;
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mode = INPUT_PULLUP;
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}
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if (mux == NULL) this->bouncer.attach(pin, mode);
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else {
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this->bouncer.attach(mux->signalPin().pin, mode);
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this->channel_id = pin;
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}
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}
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bool SwitchButton::BouncerUpdate() {
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if (mux != NULL) {
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mux->channel(channel_id);
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}
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return bouncer.update();
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}
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bool SwitchButton::On() {
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bool state = bouncer.rose();
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if (inverted) state = bouncer.fell();
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return state;
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}
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PassthruButton::PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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this->type = BUTTON_PASSTHRU;
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}
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void PassthruButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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if (On()) js->PressButton(vbutton);
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else js->ReleaseButton(vbutton);
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}
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LatchedButton::LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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this->type = BUTTON_LATCHED_MOMENTARY;
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this->pressed = false;
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}
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void LatchedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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if (On()) {
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if (!pressed) {
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js->PressButton(vbutton);
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pressed = true;
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} else {
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js->ReleaseButton(vbutton);
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pressed = false;
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}
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}
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}
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PulsedButton::PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action, bool split, bool pullup, Mux* mux) : SwitchButton(pin, vbutton, pullup, mux) {
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if (double_action) {
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if (split) {
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this->type = BUTTON_PULSED_DOUBLE_ACTION_SPLIT;
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this->vbutton2 = vbutton + 1;
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} else {
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this->type = BUTTON_PULSED_DOUBLE_ACTION;
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}
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} else {
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this->type = BUTTON_PULSED;
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}
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}
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void PulsedButton::Update(Joystick* js) {
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if (!BouncerUpdate()) return;
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switch(type) {
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case BUTTON_PULSED:
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if (On()) js->PressButton(vbutton);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION:
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js->PressButton(vbutton);
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break;
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case BUTTON_PULSED_DOUBLE_ACTION_SPLIT:
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if (On()) js->PressButton(vbutton);
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else js->PressButton(vbutton2);
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break;
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}
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}
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void PulsedButton::ReleaseButtons(Joystick* js) {
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Button::ReleaseButtons(js);
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if (type == BUTTON_PULSED_DOUBLE_ACTION_SPLIT) js->ReleaseButton(vbutton2);
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}
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EncoderButton::EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton) : Button(vbutton) {
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this->type = ENCODER_PULSED_SPLIT;
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this->vbutton2 = vbutton + 1;
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this->encoder = new Encoder(pin1, pin2);
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this->last_value = encoder->read();
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}
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void EncoderButton::Update(Joystick* js) {
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long new_value = encoder->read();
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if (new_value > last_value) js->PressButton(vbutton);
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else if (new_value < last_value) js->PressButton(vbutton2);
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last_value = new_value;
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}
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void EncoderButton::ReleaseButtons(Joystick* js) {
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Button::ReleaseButtons(js);
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js->ReleaseButton(vbutton2);
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}
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