Factor pin-reading logic into a new set of classes.

This commit is contained in:
Anna Rose Wiggins 2021-11-22 19:12:44 +00:00
parent a4f00a0a23
commit 8ebc1a5523
6 changed files with 182 additions and 109 deletions

View file

@ -2,8 +2,7 @@
#define _BUTTON_H_
#include <Encoder.h>
#include <Mux.h>
#include <Bounce2.h>
#include "Reader.h"
using namespace admux;
@ -24,53 +23,35 @@ enum ButtonType {
// * an update method.
class Button {
public:
Button(uint8_t vbutton);
Button(uint8_t vbutton, Reader* reader);
virtual bool Update(Joystick* js) = 0;
virtual void ReleaseButtons(Joystick* js);
ButtonType type;
protected:
uint8_t vbutton;
Reader *reader;
};
// An abstract class for a momentary/pushbutton or toggle switch. Special properties:
// * needs to be explicitly debounced
// * may use the microcontroller's built-in pullup resistor mode to eliminate noise
// * may be attached to a multiplexer. In this case, the `pin` value will be treated as a multiplexer channel,
// and the multiplexer logic will be automatically invoked by Update()
class SwitchButton : public Button {
class PassthruButton : public Button {
public:
SwitchButton(uint8_t pin, uint8_t vbutton, bool pullup, Mux* mux, bool analog_only);
bool BouncerUpdate(); // returns true if the pin's status has changed
bool On();
protected:
Bounce bouncer;
bool inverted;
Mux *mux;
uint8_t channel_id;
};
class PassthruButton : public SwitchButton {
public:
PassthruButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
PassthruButton(uint8_t vbutton, Reader* reader);
bool Update(Joystick* js);
};
class LatchedButton : public SwitchButton {
class LatchedButton : public Button {
public:
LatchedButton(uint8_t pin, uint8_t vbutton, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
LatchedButton(uint8_t vbutton, Reader* reader);
bool Update(Joystick* js);
protected:
bool pressed;
};
class PulsedButton : public SwitchButton {
class PulsedButton : public Button {
public:
PulsedButton(uint8_t pin, uint8_t vbutton, bool double_action = false, bool split = false, bool pullup = true, Mux* mux = NULL, bool analog_only = false);
PulsedButton(uint8_t vbutton, Reader* reader, bool double_action = false, bool split = false);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:
bool double_action;
@ -84,7 +65,6 @@ class EncoderButton : public Button {
public:
EncoderButton(uint8_t pin1, uint8_t pin2, uint8_t vbutton);
bool Update(Joystick* js);
void ReleaseButtons(Joystick* js);
protected:
Encoder* encoder;