Rename variables for clarity, fix enumeration bug.

This commit is contained in:
Anna Rose Wiggins 2021-11-01 22:09:11 +00:00
parent 398668205d
commit 3fd595c7c2
4 changed files with 21 additions and 20 deletions

View file

@ -31,8 +31,8 @@ struct JoyReport {
struct Button {
ButtonType type;
Bounce bouncer;
uint8_t index0;
uint8_t index1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
uint8_t vbutton0;
uint8_t vbutton1; // only used by BUTTON_PULSED_DOUBLE_ACTION_SPLIT
bool pressed = false; // only used by BUTTON_LATCHED_MOMENTARY
bool inverted = false; // if true, send button press on release and vice versa.
};
@ -64,7 +64,7 @@ class Joystick {
Button _buttons[JOYSTICK_NUM_BUTTONS];
uint8_t _num_buttons;
uint8_t _last_button_index; // a single physical button can have multiple logical buttons. _last_button_index tracks the number of logical / virtual buttons we have defined.
uint8_t _virtual_buttons; // a single user-defined button can have multiple virtual buttons.
bool _have_pulsed_button;
uint8_t _axes[JOYSTICK_NUM_AXES];