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a_pleasant_stroll
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PICO-8 demo of an infinitely scrolling procedurally generated map.
game
pico-8
procgen
30
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63
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Lua
100%
873cbbbad4
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Anna Wiggins
873cbbbad4
Merge branch 'master' of ssh://git.annabunch.es:2222/annabunches/a_pleasant_stroll
2019-12-11 02:13:59 -05:00
a_pleasant_stroll.p8
Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
2019-12-11 01:06:33 -05:00
debug.lua
Lots of code cleanup. Start implementing mod buffer culling.
2019-12-11 01:34:46 -05:00
index_map.md
Add menu icons, update index numbers.
2019-12-10 15:51:32 -05:00
main.lua
Save player location to cartdata
2019-12-11 02:13:27 -05:00
player.lua
Save player location to cartdata
2019-12-11 02:13:27 -05:00
sound.lua
Initial music playing code.
2019-12-09 14:54:09 -05:00
world.lua
Implement mod_buffer culling, as well as a flag that makes some changes more persistent than others.
2019-12-11 01:47:02 -05:00