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anna
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a_pleasant_stroll
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PICO-8 demo of an infinitely scrolling procedurally generated map.
game
pico-8
procgen
25
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63
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Lua
100%
16bcbc8e00
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Anna Wiggins
16bcbc8e00
Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
2019-12-11 01:06:33 -05:00
a_pleasant_stroll.p8
Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
2019-12-11 01:06:33 -05:00
debug.lua
Use cls() instead of rectfill() to try and reduce 'black screen' errors.
2019-12-11 00:38:46 -05:00
index_map.md
Add menu icons, update index numbers.
2019-12-10 15:51:32 -05:00
main.lua
Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
2019-12-11 01:06:33 -05:00
player.lua
Add interactability with some map objects, and store changed map tiles in a buffer for persistence.
2019-12-09 21:50:06 -05:00
sound.lua
Initial music playing code.
2019-12-09 14:54:09 -05:00
world.lua
Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
2019-12-11 01:06:33 -05:00