More menu work. Begin implementing an inventory system.
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2 changed files with 59 additions and 1 deletions
18
player.lua
18
player.lua
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@ -19,6 +19,24 @@ function init_player()
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facing_v = 1
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facing_h = 0
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-- constants for item IDs. Doubles as sprite indices.
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item_mushroom = 64
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item_cactus_meat = 65
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item_wood = 66
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item_cactus_flower = 80
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item_berries = 81
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item_cactus_meal = 66
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-- inventory is a map of item ids to counts
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inventory = {
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item_mushroom = 0,
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item_cactus_meat = 0,
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item_wood = 0,
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item_cactus_flower = 0,
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item_berries = 0,
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item_cactus_meal = 0
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}
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-- this is a constant for looking up player sprites by facing
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player_lookup = {
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[0] = {
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