Implement infinite scrolling.

This commit is contained in:
Anna Rose Wiggins 2019-12-07 15:36:32 -05:00
parent 7393e5fbe9
commit a8b26c113d
4 changed files with 128 additions and 81 deletions

View file

@ -1,6 +1,6 @@
function _init()
init_mapgen()
init_movement({block_size/2, block_size/2})
init_player({block_size/2, block_size/2})
generate_map({0, 0})
debug = false
end
@ -8,6 +8,7 @@ end
function _update()
handle_input()
handle_map_update()
if (btn(5) and btn(4) and btnp(3)) debug = not debug
end
@ -21,14 +22,28 @@ function _draw()
end
end
-- decide whether we need to regenerate the map.
-- if so, call generate_map appropriately and reset coordinates.
function handle_map_update()
if out_of_bounds(camera_pos) then -- out_of_bounds() checks all screen bounds
-- we need to regenerate the map, so we generate a map chunk that
-- places the player in the middle of it.
generate_map({player_pos[1]-block_size/2, player_pos[2]-block_size/2})
camera_pos = {block_size/2 - 8, block_size/2 - 8}
end
end
function out_of_bounds(pos)
return pos[1] < 0 or pos[1] > block_size-16 or pos[2] < 0 or pos[2] > block_size-16
end
function render_debug_info()
clip(0, 0, 32, 32)
rectfill(0, 0, 32, 32, 0)
clip(0, 0, 32, 24)
rectfill(0, 0, 32, 24, 0)
print(stat(0), 0, 0, 15)
print(camera_pos[1], 0, 8, 15)
print(camera_pos[2], 16, 8, 15)
print(facing[1], 0, 16, 15)
print(facing[2], 16, 16, 15)
print(fget(mget(camera_pos[1]+8, camera_pos[2]+8)), 0, 24, 15)
print(player_pos[1], 0, 16, 15)
print(player_pos[2], 16, 16, 15)
clip()
end