Add more explicit control around save/load. This still seems to only work sporadically though.
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5 changed files with 28 additions and 4 deletions
7
main.lua
7
main.lua
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@ -1,10 +1,15 @@
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function _init()
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cartdata("annabunches_a_pleasant_stroll_e25d3e5c")
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pal(11, 139, 1)
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-- module inits
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init_savegame""
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init_sound""
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init_world""
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init_player""
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init_debug""
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load_game""
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end
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