More biome tuning. Start in middle of first generated block.

This commit is contained in:
Anna Rose Wiggins 2019-12-05 23:09:01 -05:00
parent 3985c3e301
commit 7393e5fbe9
3 changed files with 7 additions and 6 deletions

View file

@ -1,8 +1,8 @@
function _init()
init_movement()
init_mapgen()
init_movement({block_size/2, block_size/2})
generate_map({0, 0})
debug = true
debug = false
end
@ -13,7 +13,7 @@ end
function _draw()
rectfill(0, 0, 127, 127, 0)
-- the screen is 128x128 pixels, so we can only draw 16x16 sprites
-- the screen is 128x128 pixels, so it fits 16x16 sprites
map(camera_pos[1], camera_pos[2], 0, 0, 16, 16)
draw_player()
if debug then