More optimization, add constants file for eventual descructible scenery.
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5 changed files with 52 additions and 6 deletions
10
mapgen.lua
10
mapgen.lua
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@ -2,8 +2,6 @@
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function init_mapgen()
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uid_seed = 2229 -- arbitrarily chosen number
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-- block_size = 64
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-- biome_size = 128
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-- Metadata for different biomes
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-- frequencies don't have to add up to 100, but they should by convention
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@ -36,7 +34,7 @@ function init_mapgen()
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local biome = biome_list[i]
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-- add the biome's name N times to the biome metadata 'hat'
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for i=1,biome_data[biome]["biome_frequency"] do
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for i=1,biome_data[biome].biome_frequency do
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add(biome_metadata, biome)
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end
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@ -47,7 +45,7 @@ end
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-- build the lookup table for a given biome, based on the biome_meta data for
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-- that string.
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function build_biome(biome_name, data)
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local meta_frequencies = data["tile_frequencies"]
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local meta_frequencies = data.tile_frequencies
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local tile_lookup = {}
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for i=1,#meta_frequencies do
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@ -57,7 +55,7 @@ function build_biome(biome_name, data)
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end
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end
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data["tile_lookup"] = tile_lookup
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data.tile_lookup = tile_lookup
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end
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-- generates a unique identifier for a position
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@ -90,7 +88,7 @@ function get_tile(pos_x, pos_y)
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local biome = biome_data[biome_name]
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local uid = generate_uid(pos_x, pos_y)
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return biome["tile_lookup"][(uid % #biome["tile_lookup"]) + 1]
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return biome.tile_lookup[(uid % #biome.tile_lookup) + 1]
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end
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-- generate the map and writes to the map area from 0 - block_size,
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