Fix dead link and name.
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## terrainerizer
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## terrainerizer
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terrainerizer is a simple gimp script that takes a heightmap and splits it into RAW terrain files
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terrainerizer is a simple gimp script that takes a heightmap and splits it into RAW terrain files
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that can be used with OpenSim. For a full usage example, see my [blender tutorial for OpenSim terrain](http://stringofbits.net/2009/09/08/tutorial-creating-opensim-terrain-with-blender).
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that can be used with OpenSim. For a full usage example, see my [blender tutorial for OpenSim terrain](http://annabunch.es/technology/tutorial-creating-opensim-terrain-with.html).
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### Installation
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### Installation
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#!/bin/sh
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#!/bin/sh
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#
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#
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# Terrainerizer v0.1
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# Terrainerizer v0.1
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# by Patrick Wiggins (pwiggi)
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# by Anna Wiggins (annabunches@gmail.com)
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# Licensed under the GPLv3, see accompanying file LICENSE for terms
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# Licensed under the GPLv3, see accompanying file LICENSE for terms
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#
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#
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# Splits a terrain heightmap generated in blender into pieces of size 256x256,
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# Splits a terrain heightmap generated in blender into pieces of size 256x256,
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# . 0_1 . 1_1 .
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# . 0_1 . 1_1 .
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# . . .
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# . . .
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# ..................
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# ..................
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#
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# ChangeLog:
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# 0.1 ():
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# Initial release.
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# Location of the blank rawfile. Set this to be correct for your system
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# Location of the blank rawfile. Set this to be correct for your system
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#!/bin/sh
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#!/bin/sh
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#
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#
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# Unterrainerizer v0.1
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# Unterrainerizer v0.1
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# by Patrick Wiggins (pwiggi)
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# by Anna Wiggins (annabunches@gmail.com)
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# Licensed under the GPLv3, see accompanying file LICENSE for terms
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# Licensed under the GPLv3, see accompanying file LICENSE for terms
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#
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#
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# Takes any number of terrain RAW files and merges them into a single
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# Takes any number of terrain RAW files and merges them into a single
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# Where mapname is the same for all maps, and n and m are the column and
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# Where mapname is the same for all maps, and n and m are the column and
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# row that this image occupies in the final image, starting from the
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# row that this image occupies in the final image, starting from the
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# top-left.
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# top-left.
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#
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# ChangeLog:
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# 0.1 ():
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# Initial release.
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extension="png"
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extension="png"
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