77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
// A utility class representing output to the console.
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// Provides a Print() function that will both call MyGridProgram.Echo()
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// and also output to the Programmable Block's LCD.
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using Sandbox.ModAPI.Ingame;
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using System.Collections.Generic;
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using System.Text;
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namespace IngameScript
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{
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public class Console
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{
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private MyGridProgram _program;
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private int _maxLines;
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private List<string> _buffer;
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private const int DefaultMaxLines = 10;
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public Console(MyGridProgram program)
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{
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_program = program;
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_buffer = new List<string>();
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// Check the PB's custom data for a maxlines directive.
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ConfigParser config = new ConfigParser(_program.Me);
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_maxLines = config.GetValue("ConsoleMaxLines", DefaultMaxLines);
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}
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public PrefixedConsole CreatePrefixedConsole(string prefix)
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{
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return new PrefixedConsole(this, prefix);
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}
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public void Print(string text)
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{
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_program.Echo(text);
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_program.Me.GetSurface(0).WriteText(writeToBuffer(text));
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}
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// Text written with this method goes to the lower screen / keyboard,
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// with no buffering.
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public void PrintLower(string text)
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{
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_program.Me.GetSurface(1).WriteText(text);
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}
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// Adds the text to the buffer, trims the top if necessary, and builds a printable
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// string.
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private string writeToBuffer(string text)
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{
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_buffer.Add(text);
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if (_buffer.Count > _maxLines) _buffer.RemoveAt(0);
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StringBuilder result = new StringBuilder("", 800);
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foreach (string line in _buffer) result.AppendLine(line);
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return result.ToString();
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}
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}
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// This class is necessary because we need to keep a *single* buffer
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// to write to. So we can ask the primary Console for a prefixer.
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public class PrefixedConsole
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{
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private Console _console;
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private string _prefix;
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public PrefixedConsole(Console console, string prefix)
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{
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_console = console;
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_prefix = prefix + ": ";
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}
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public void Print(string text)
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{
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_console.Print(_prefix + text);
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}
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}
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} |