82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using Sandbox.ModAPI.Ingame;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
|
|
namespace IngameScript
|
|
{
|
|
public class DoorHinge
|
|
{
|
|
public DoorHinge(MyGridProgram p, IMyMotorStator hinge)
|
|
{
|
|
_p = p;
|
|
_hinge = hinge;
|
|
parseConfig();
|
|
}
|
|
|
|
// For these two functions, IMyMotorStator.Angle reports radians, but
|
|
// IMyMotorStator.RotateToAngle() expects degrees...
|
|
public void OpenDoorHinge()
|
|
{
|
|
_hinge.RotorLock = false;
|
|
_targetAngle = degToRad(_openAngle);
|
|
_hinge.RotateToAngle(MyRotationDirection.AUTO, _openAngle, _velocity);
|
|
}
|
|
|
|
public void CloseDoorHinge()
|
|
{
|
|
_hinge.RotorLock = false;
|
|
_targetAngle = degToRad(_closedAngle);
|
|
_hinge.RotateToAngle(MyRotationDirection.AUTO, _closedAngle, _velocity);
|
|
}
|
|
|
|
// Process the hinge's movement.
|
|
// It will return true when the panel has finished moving.
|
|
// TODO: Add a mechanism to determine when a door gets stuck or can't reach the target angle.
|
|
public bool Actuate()
|
|
{
|
|
if (Math.Abs(_hinge.Angle - _targetAngle) < 0.1 && _hinge.Angle == _lastAngle)
|
|
{
|
|
_hinge.RotorLock = true;
|
|
}
|
|
_lastAngle = _hinge.Angle;
|
|
return Locked;
|
|
}
|
|
|
|
public bool Locked { get { return _hinge.RotorLock; } }
|
|
|
|
private void parseConfig()
|
|
{
|
|
string[] lines = _hinge.CustomData.Split('\n');
|
|
foreach (string line in lines)
|
|
{
|
|
string[] tokens = line.Split('=');
|
|
if (tokens.Length != 2) continue;
|
|
switch (tokens[0])
|
|
{
|
|
case "OpenAngle":
|
|
_openAngle = float.Parse(tokens[1]);
|
|
break;
|
|
case "ClosedAngle":
|
|
_closedAngle = float.Parse(tokens[1]);
|
|
break;
|
|
case "Velocity":
|
|
_velocity = float.Parse(tokens[1]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private float degToRad(float degrees)
|
|
{
|
|
return degrees * ((float)Math.PI / 180F);
|
|
}
|
|
|
|
private MyGridProgram _p;
|
|
private IMyMotorStator _hinge;
|
|
private float _targetAngle;
|
|
private float _lastAngle;
|
|
private float _openAngle = 90F;
|
|
private float _closedAngle = 0F;
|
|
private float _velocity = 5F;
|
|
}
|
|
} |