Fix rotors and pistons getting stuck and breaking the sequence.
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@ -41,8 +41,8 @@ namespace IngameScript
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{
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_doors.Add(block as IMyDoor);
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SequenceableDoor wrapped = SequenceableFactory.MakeSequenceable(
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_program,
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block as IMyDoor,
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_program.Ini,
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"airMonitor") as SequenceableDoor;
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wrapped.Step = 0;
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wrapped.DeployOpen = false;
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