Fix rotors and pistons getting stuck and breaking the sequence.
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@ -54,7 +54,7 @@ namespace IngameScript
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if (!_sequences.ContainsKey(id)) _sequences[id] = new Sequencer(this, id);
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ISequenceable wrapped = SequenceableFactory.MakeSequenceable(block, Ini, id);
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ISequenceable wrapped = SequenceableFactory.MakeSequenceable(this, block, "sequence");
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if (wrapped == null)
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{
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Console.Print($"Skipping incompatible block '{block.CustomName}'.");
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