Add a utility functions library.
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Mixins/Utils/Utils.cs
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58
Mixins/Utils/Utils.cs
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// The miscellaneous assortment of random methods that every lazy programmer
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// inevitably creates.
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//
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// Do not rely on any of these functions hanging around long-term!
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// See https://www.jeromethibaud.com/en/blog/utils-considered-harmful/ for why;
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// when we're feeling less lazy these will probably get refactored, but this is
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// just a fun personal project so, for now, YOLO.
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using Sandbox.ModAPI.Ingame;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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namespace IngameScript
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{
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partial class Program
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{
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public class Utils
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{
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public static List<IMyTerminalBlock> GetBlocksNameContains(
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IMyGridTerminalSystem gridSystem,
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string name)
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{
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List<IMyTerminalBlock> allBlocks = new List<IMyTerminalBlock>();
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List<IMyTerminalBlock> result = new List<IMyTerminalBlock>();
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gridSystem.GetBlocks(allBlocks);
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foreach (IMyTerminalBlock block in allBlocks)
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{
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if (block.CustomName.Contains(name)) result.Add(block);
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}
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return result;
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}
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public static void GetBlocksOfTypeNameContains<T>(
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IMyGridTerminalSystem gridSystem,
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List<T> result,
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string name)
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where T : class
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{
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List<T> allBlocks = new List<T>();
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gridSystem.GetBlocksOfType(allBlocks);
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foreach (T block in allBlocks)
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{
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if (((IMyTerminalBlock)block).CustomName.Contains(name)) result.Add(block);
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}
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}
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public static string ExtractTag(IMyTerminalBlock block, string tag)
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{
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Regex r = new Regex($@"({tag}\w*?)\s");
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Match m = r.Match(block.CustomName);
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if (m.Success) return m.Groups[0].Captures[0].ToString();
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return "";
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}
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}
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}
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}
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11
Mixins/Utils/Utils.projitems
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11
Mixins/Utils/Utils.projitems
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<MSBuildAllProjects Condition="'$(MSBuildVersion)' == '' Or '$(MSBuildVersion)' < '16.0'">$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<HasSharedItems>true</HasSharedItems>
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<SharedGUID>8a3cdcc5-4b55-4d87-a415-698a0e1ff06f</SharedGUID>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="$(MSBuildThisFileDirectory)/**/*.cs" Visible=" '$(ShowCommonFiles)' == 'true' " />
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</ItemGroup>
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</Project>
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19
Mixins/Utils/Utils.shproj
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19
Mixins/Utils/Utils.shproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>8a3cdcc5-4b55-4d87-a415-698a0e1ff06f</ProjectGuid>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props"/>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props"/>
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<PropertyGroup/>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<OutputPath>bin\Debug\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>bin\Release\</OutputPath>
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</PropertyGroup>
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<Import Project="Utils.projitems" Label="Shared"/>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets"/>
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</Project>
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