Make sure Enumerator resources get cleaned up.
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be989a233d
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@ -96,6 +96,7 @@ namespace IngameScript
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_program.Runtime.UpdateFrequency |= UpdateFrequency.Once;
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_program.Runtime.UpdateFrequency |= UpdateFrequency.Once;
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yield return true;
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yield return true;
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}
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}
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job.Dispose();
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while (Triggered) yield return true;
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while (Triggered) yield return true;
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@ -12,16 +12,16 @@ namespace IngameScript
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public class Sequencer
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public class Sequencer
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{
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{
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public bool Running { get; private set; }
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public bool Running { get; private set; }
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public string Name { get; private set; }
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private IConsole _console;
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private IConsole _console;
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private string _name;
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private SortedDictionary<int, List<ISequenceable>> _sequence = new SortedDictionary<int, List<ISequenceable>>();
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private SortedDictionary<int, List<ISequenceable>> _sequence = new SortedDictionary<int, List<ISequenceable>>();
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public Sequencer(IConsoleProgram program, string name)
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public Sequencer(IConsoleProgram program, string name)
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{
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{
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_name = name;
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Name = name;
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_console = new PrefixedConsole(program.Console, _name);
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_console = new PrefixedConsole(program.Console, Name);
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}
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}
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public void AddBlock(ISequenceable block)
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public void AddBlock(ISequenceable block)
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@ -66,6 +66,7 @@ namespace IngameScript
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}
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}
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yield return true;
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yield return true;
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}
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}
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foreach (IEnumerator<bool> subJob in subJobs) subJob.Dispose(); // clean up after ourselves
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}
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}
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}
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}
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}
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}
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