Oops, interface implementations on Program don't carry over into the compiled game script. IConsoleProgram will have to just stand as a compile-time checking convenience.
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@ -38,7 +38,7 @@ namespace IngameScript
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public List<IMyAirVent> Vents { get; } = new List<IMyAirVent>();
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public List<IMyAirVent> Vents { get; } = new List<IMyAirVent>();
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private IConsoleProgram _program;
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private Program _program;
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// private List<IMyTextSurface> _displays = new List<IMyTextSurface>(); // TODO: add single-zone displays
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// private List<IMyTextSurface> _displays = new List<IMyTextSurface>(); // TODO: add single-zone displays
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private List<IMyLightingBlock> _lights = new List<IMyLightingBlock>();
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private List<IMyLightingBlock> _lights = new List<IMyLightingBlock>();
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@ -48,7 +48,7 @@ namespace IngameScript
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private const float TriggerLevel = 0.75F;
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private const float TriggerLevel = 0.75F;
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public AirZone(IConsoleProgram program, string zoneName)
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public AirZone(Program program, string zoneName)
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{
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{
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Name = zoneName;
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Name = zoneName;
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_program = program;
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_program = program;
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@ -86,7 +86,7 @@ namespace IngameScript
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private const int CooldownTicks = 12;
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private const int CooldownTicks = 12;
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private const int SealTimeoutTicks = 30;
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private const int SealTimeoutTicks = 30;
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public Airlock(string name, IConsoleProgram _program)
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public Airlock(string name, Program _program)
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{
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{
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_ini = _program.Ini;
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_ini = _program.Ini;
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_name = name;
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_name = name;
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@ -121,7 +121,8 @@ namespace IngameScript
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// Precondition: _ini.TryParse() should be called on the block before calling this function.
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// Precondition: _ini.TryParse() should be called on the block before calling this function.
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private void addVent(IMyAirVent vent)
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private void addVent(IMyAirVent vent)
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{
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{
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if (_airVent == null) {
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if (_airVent == null)
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{
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_airVent = vent;
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_airVent = vent;
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return;
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return;
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}
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}
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@ -23,11 +23,6 @@ namespace IngameScript
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// Properties that should be defined by the implementer.
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// Properties that should be defined by the implementer.
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MyIni Ini { get; }
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MyIni Ini { get; }
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Program.IConsole Console { get; }
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Program.IConsole Console { get; }
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// Inherited properties that we need access to
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IMyGridProgramRuntimeInfo Runtime { get; }
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IMyProgrammableBlock Me { get; }
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Action<string> Echo { get; }
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}
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}
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partial class Program
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partial class Program
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@ -46,13 +41,13 @@ namespace IngameScript
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private List<string> _buffer = new List<string>();
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private List<string> _buffer = new List<string>();
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private StringBuilder _builder = new StringBuilder();
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private StringBuilder _builder = new StringBuilder();
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private int _tickCount = 0;
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private int _tickCount = 0;
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private IConsoleProgram _program;
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private Program _program;
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private string _programName;
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private string _programName;
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private int _maxLines = 10;
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private int _maxLines = 10;
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private const int DefaultMaxLines = 10;
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private const int DefaultMaxLines = 10;
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public MainConsole(IConsoleProgram program, string programName)
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public MainConsole(Program program, string programName)
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{
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{
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_program = program;
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_program = program;
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_programName = programName;
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_programName = programName;
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