Add a docking controller script using some new Block Actions.
This commit is contained in:
@ -66,7 +66,7 @@ namespace IngameScript
|
||||
continue;
|
||||
}
|
||||
int step = Int32.Parse(Ini.Get(key, "step").ToString("0"));
|
||||
IBlockAction blockAction = buildBlockAction(block, key);
|
||||
BlockAction blockAction = buildBlockAction(block, key);
|
||||
if (blockAction == null)
|
||||
{
|
||||
Console.Print($"Failed to add '{block.CustomName}' to action '{actionName}'.");
|
||||
@ -121,22 +121,22 @@ namespace IngameScript
|
||||
}
|
||||
|
||||
// Prerequisite: Ini.Parse has already been called for this block.
|
||||
private IBlockAction buildBlockAction(IMyTerminalBlock block, string key)
|
||||
private BlockAction buildBlockAction(IMyTerminalBlock block, string key)
|
||||
{
|
||||
if (block is IMyDoor)
|
||||
{
|
||||
BlockActionDoor.DoorAction action;
|
||||
DoorAction action;
|
||||
switch (Ini.Get(key, "action").ToString("open"))
|
||||
{
|
||||
case "open":
|
||||
action = BlockActionDoor.DoorAction.Open;
|
||||
action = DoorAction.Open;
|
||||
break;
|
||||
case "close":
|
||||
action = BlockActionDoor.DoorAction.Close;
|
||||
action = DoorAction.Close;
|
||||
break;
|
||||
default:
|
||||
Console.Print($"Invalid door action for '{block.CustomName}'. Defaulting to open.");
|
||||
action = BlockActionDoor.DoorAction.Open;
|
||||
action = DoorAction.Open;
|
||||
break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user