Fix bug oops.
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@ -136,7 +136,8 @@ end
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function movePaddle(ticks)
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if ticks == 0 then return end
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paddle:moveWithCollisions(paddle.x, paddle.y + ticks*-5)
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local collisions = select(3, paddle:moveWithCollisions(paddle.x, paddle.y + ticks*-5))
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for i = 1, #collisions, 1 do
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local obj = collisions[i].other
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if obj:isa(Brick) then
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