Add second failure mode.
This commit is contained in:
parent
e3cf1f7b1b
commit
7cf9c498d7
|
@ -137,6 +137,12 @@ end
|
|||
function movePaddle(ticks)
|
||||
if ticks == 0 then return end
|
||||
paddle:moveWithCollisions(paddle.x, paddle.y + ticks*-5)
|
||||
for i = 1, #collisions, 1 do
|
||||
local obj = collisions[i].other
|
||||
if obj:isa(Brick) then
|
||||
endGame()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function moveBall()
|
||||
|
|
Loading…
Reference in New Issue
Block a user