Add second failure mode.

This commit is contained in:
Anna Rose 2023-09-28 16:53:26 -04:00
parent e3cf1f7b1b
commit 7cf9c498d7

View File

@ -137,6 +137,12 @@ end
function movePaddle(ticks)
if ticks == 0 then return end
paddle:moveWithCollisions(paddle.x, paddle.y + ticks*-5)
for i = 1, #collisions, 1 do
local obj = collisions[i].other
if obj:isa(Brick) then
endGame()
end
end
end
function moveBall()